Overzealous

Overzealous

Joined Member # 5123368
0 Posts 16 Replies 48 Reputation

I don't like the "There is no discernable way for a lay modder to read the Dev.exe minidumps" answer. My latest crashes yield a truncated Debug.txt and have no constructive information in them. I have the latest drivers and have validated the files in Steam through the Properties menu. There has to be a way to debug this game without speaking an obscure language that only computers seem to really understand.

12 Replies 19,707 Views

Advent_Frigate0 refuses to work. Removing it from the game entirely fixes it. The starbase name thing in EntitySystemHelpers.cpp is now a problem. All starbase-related files were checked and validated. I'm tired of typing everything in and hoping it works. I've checked and rechecked and am obviously too ignorant to understand where the problem is. It's been a learning experience but I give up on the crash course route. The only tools I have been

9 Replies 52,166 Views

[quote who="SpardaSon21" reply="4" id="3372419"] That's a worthless degree. If you really want to make games, one in programming is a far superior choice.[/quote] I'll gladly take that advice. Thanks :)

9 Replies 52,166 Views

Right now, a bunch of errors related to "ExplosionEffectGroup 'Vasari_CapitalShip0' not found." for all the different ship types per race is causing a crash in Dev.exe. The files are there. Why can't the engine find them? Edit: Fixed - mentioned 2 posts below.

9 Replies 52,166 Views

You may also need to add weapon Target Banks to it. Giving it the ability to fire in all directions does nothing if it cannot fire weapons due to lacking an actual weapon to fire on that side. It's like telling a person armed with a rifle to shoot in all directions at once. You need to equip it to do that first.

9 Replies 9,067 Views

I got a crash free version running before the update but am having quite a time of converting the files to a format that the new Sins can agree with. Thanks to this I may switch my degree course from EE to Game Dev

9 Replies 52,166 Views

By the way I am still brand new to this. I think that making games is fun but this is the first time that I have actually done any coding. I'm still in my first month of doing this sort of thing. The link refers to the following in the Fixedarray.h Source file: 116 // ----- Size ----- <a class="code" href="http://n

6 Replies 8,579 Views

http://naesten.dyndns.org:8080/crawl-ref/source/html/fixedarray_8h_source.html This page may shed some light on the operating protocols of the FixedArray.h file. Apparently we have integers that return 0>= because they aren't properly referenced in the Engine or CodeSource. We are confusing the Sins.exe with modifications it cannot understand due to its limitation

6 Replies 8,579 Views