CalmLlama

CalmLlama

Joined Member # 5233353
2 Posts 7 Replies 441 Reputation

Thanks for the help everyone! I'm still not sure what was wrong, but i think there was data corruption somewhere. I deleted the mod and all the source files i unzipped, then i used 7zip to unzip them again and everything seems to be working normally now.

6 Replies 44,345 Views

Hello everyone and thanks for your help, I am trying to learn how to create abilities. I'm starting off by copying AbilityGravityWarhead, but i keep getting an error. Entity Ref not found: AbilityGravityWarheadA I copied the entity file, and put an 'A' at the end, then i added an 'A' to the ability in CAPITALSHIP_PHASECOLONY. I also changed the antimatter cost to 900 in the 'A' ability so i can tell the two apart.

6 Replies 44,345 Views

It would save a lot of debugging time to create entity and manifest files using a GUI that didn't make typos. I was hoping someone with a copy of vb or excel would have built something. I don't have a copy of excel, and i don't really want to buy one, otherwise i would put something together.

6 Replies 15,703 Views

Has anyone attempted to make templates using excel or vb or infopath or something like that to create a GUI for entity creation? It seems like a tool like this would cut down on mod creation time as well as errors.

6 Replies 15,703 Views

HI, I've been playing this mod for a few weeks now and i really like it. I haven't looked into modding sins before i played this mod,but i've been looking at the files for a few weeks now and it seems fairly strait forward. I tried altering some of the stats and i can do that just fine,but all my added abilities crash. I was thinking if i changed the EA explorer ship to have the ability to repair and resupply nearby

5,473 Replies 14,201,967 Views