Maktaka

Maktaka

Joined Member # 523744
5 Posts 40 Replies 942 Reputation

@Riddleking WHY is one core not sufficient? You spent an awful lot of words still not answering the core question. WHY should SoaSE be made multi-threaded? IronClad shouldn't be spending millions on a useless bulletpoint. The OP already demonstrated that multi-threading would have zero benefit for his system as SoaSE is already using less than a full core's worth of processing power. You resort to multi-threading when the CPU load is exceeding the capacity of a single core, not "just

41 Replies 124,339 Views

People don't seem to understand just how hard multi-threaded programming is. It's not something that can be patched in by just anyone. It is HARD. Very, very, very hard. It takes years of experience specifically working with writing, debugging, and testing multithreaded applications to be good at it. Multithreaded applications can produce race conditions which cause crashes, desynchs, data corruption, and any of a host of issues, and the best part is these issues can be unreproducible

41 Replies 124,339 Views

Aw poop, apparently I bought GalCivII and Sins from the wrong place or something, they're not available for download there, but they are listed. GalCivI and Demigod are downloadable though.

11 Replies 8,590 Views

Where did I say Sins was a bad game or this expansion would be bad? I thought I was pretty clear that right now we have nowhere near enough information to make an informed, rational decision about whether or not Rebellion is worth the money. Right now, the information points to it being about $20 worth of new content based on SoaSE's own pricing history. Putting $30 down so you only pay a 50% markup on the revealed content to avoiding paying a 100% markup later is ridiculous. The ONLY rea

157 Replies 494,166 Views

I really haven't seen anything that would warrant Rebellion being a $40 purchase. There's some new big ship, some new presumably little ship, and some "rebel" mechanic. There's also the artist's rendition of the big ship. Annnnd that's it. $40 is a full game purchase cost. Based on what little we know, I have no reason to believe that there is an entire game's worth of new content for existing Trinity owners. I got Dawn of War II: Retribution for $30 on rel

157 Replies 494,166 Views

I've recently started playing around with SoaSE:Entrenchment again with the AI, and am coming to the point where the AI really isn't offering much of a challenge at Hard difficulty. I'm considering picking up Diplomacy as I've seen 'improved AI' listed as a bullet point for that expansion, but I haven't seen any explanation as to what, exactly, the AI improvements are. Are the improvements just around the diplomatic aspect of the game, or were other improvements made to the AI beyond that? I

10 Replies 23,582 Views

When you say 'randomly bad data', would this be like imagining there being a non-existent resource on the map and planting a city near it to harvest it, or over/underestimating the amount of a resource available at a real location? I'd expect the latter to be more human-like, since we have a tendency to mis-read or mis-remember information and make bad judgments because of it. Although you may have something else in mind entirely.

80 Replies 208,927 Views

Here's a fun one. Phase out effects cancel all commands given to the target, as well as all commands given to units attacking that target. This means you can't target particular units against Vasari, including AI, without reissuing the order every 5 seconds when they activate their ability to phase out and heal. You also can't flee from Vasari without needing to reissue the retreat command or your ships will turn about and start fighting again whenever they get hit by the phase out stun abili

2 Replies 1,804 Views

[quote who="Hack78" reply="2" id="2054437"]They have a tech you can research that allows it to happen... Help protect it iirc - 1/3 less damage[/quote]Unfortunately, in my games this phase out ability is very, very bugged and also disables any manually set targeting commands, making it a pain to direct my fleets at specific buildings. Every time they phase out, I have to reset every attack command by hand as the ships suddenly forget what they were shooting at.

5 Replies 1,270 Views

[quote]You cripple the game so that it isn't worth anything as a used product, and anyone familiar with its DRM won't want to buy or trade it. It's hilarious that you can't even admit what you're doing.[/quote] There are two benefits to registering your CD key: online play through the matchmaking service and updating past 1.05. I patched using the regular downloadable patch for 1.05 and only play singleplayer, and enjoyed the game greatly. I registered my key to get the 1.10 beta when

365 Replies 971,131 Views

Sorry, I didn't realize this thread wasn't acting as the central info thread on the problem for these forums and so wouldn't contain the info on the full breadth of the problem. Just a little peeved that my Christmas present was DOA.

36 Replies 69,315 Views

[quote quoting="post"] The server hardware died today. [/quote] "THE" server hardware? As in, you guys don't have any automatic or remotely activated emergency backup in place to handle these sort of occurances? Wow. That's just stupid. Stardock is touting this is the future of digital distribution and Ironclad is using this as your one and only means of selling expansions and distributing updates, and the whole thing hinges on a single set of hardware that can never go do

36 Replies 69,315 Views

If I remember correctly, it's a Games for Windows policy that version numbers cannot have letters (i.e. cannot contain the text string "Beta"), and Sins is part of that initiative.

4 Replies 1,551 Views

A bump/seconded. I can understand placing bounties on defeated players who still have planets: planets are the pirates' targets, and this could keep pirates off of the surviving players' collective back for one run. Currently, bounty can be placed through the mini window until the pirates are defeated, even if the pirate base is the only non-player-owned planet left.

4 Replies 1,924 Views

I was playing a nice long 3-way slugging match with the AI on Normal (yeah, yeah, I'm still learning), preparing to finish off the pirates after taking out the two AI players (game was already won, but I don't quit until everything's MINE). A max-rating pirate fleet was sent after me as my bounty was over 3,000. I arrived in the pirate system just as the pirate fleet was launched, and the enemy ship arc was completely full. I thought "Ooh, this should be fun" and tried to pick off as many shi

0 Replies 944 Views