thanks jonjay, cylons were the ones crashing it. im playing with just colonial right now. having a whole lot of fun.
MackyG
[quote who="JonJay" reply="1783" id="3375189"] I have been running the game with the cheathappens app, no errors yet except I'm playing without clyons. If i play with clyons any way, before or after core, minidump. Here is what i am using and it is working: Addon Arifacts Miltia Colonial and I am playing them Miltia Hypercorp Race Colonial Race Hyercorp Race Nephilm Race Rouge Core Made my ow
[quote who="ZombiesRus5" reply="1782" id="3375137"] Quoting MackyG, reply 1780 Quoting ZombiesRus5, reply 1778 Quoting MackyG, reply 1774Been getting minidump errors not sure. anyone testing it out with cheat tables enabled? If you've hacked the executable there's not much help any of us can provide you. hi, i haven't hacked the executables i'm going to check the order of the mods but i was followi
[quote who="Alexbond45" reply="1776" id="3375019"] It's possible you got the mod order wrong. I think mod stacking in the sense that it's done is to avoid minidump errors. If sins takes up more than 2 gigs of memory it crashes so. yeah. When I play, I usually see 1.9 gigs, which is borderline![/quote] what is the mod order you are using. I go with the addons,the militia,race,flagship core, and core. so it goes like militia is cylon,rac
[quote who="ZombiesRus5" reply="1778" id="3375069"] Quoting MackyG, reply 1774Been getting minidump errors not sure. anyone testing it out with cheat tables enabled? If you've hacked the executable there's not much help any of us can provide you.[/quote] hi, i haven't hacked the executables i'm going to check the order of the mods but i was following instructions on stacking them correctly. Thanks for the mod :)
well im stumped as to why its crashing upon start up of a game. any ideas?
Been getting minidump errors not sure. anyone testing it out with cheat tables enabled? im going to check if that is the issue. everything was running fine until pirates showed up and a mini dump occured
*update* found the problem. Crash occurs when militia is set to either cylons or colonial
*update i did the restart as directed before starting the game. error still occurring.
hi, great work guys i went to test it out after a while being busy and all and im getting a crash upon starting a game. activated it properly but getting mini dump errors and crashes. not sure what's causing it. Downloaded it onto two different computers and got the same result. is anyone is getting the same result as i am? thanks
im patiently waiting for the next update :) been playing the one for the trinity pack and im eager to get into the rebellion side. Thanks a whole lot for creating such an awesome mod.
[quote who="harpo99999" reply="1711" id="3367152"] mackyg, which expansion of sins are you playing, ie sins of a solar empire, entrenchment, diplomacy, trinity or rebellion? have you updated to the current version?( sins (1.195), entrenchment(1.053), diplomacy/trinity (1.37) or rebellion (released 1.1 beta 1.5)) and with sins (and expansions) the EXACT( including ALL 0(zeros)) version number helps us to help you quicker and more accurately. there was(a very long time ago a si
hi, i came across this mod a few days ago and since them i've been trying to get it to work. trial and error i figured out the mod wasnt compatible with my version 1.4. i read it somewhere that a port program was possible but may not work. i cant seem to find it. if anyone knows where it may be that would be great. I'd love to get into playing the mod. im currently watching the re-imaged series for the 4th time. im really into the series and show. thanks for everyones help.