I agree with the OP. Imho the Titans come back too early and as powerful as ever. It just costs about 15K and 8 minutes to rebuild a Titan. That's about the time it takes for me to conquer, colonize and strengthen the defenses on one world. 15K is also peanuts late game. A leveled-up Titan is worth far more than that! A single Titan can destroy an entire fleet of normal ships worth 200K. But... despite this I basically agree with Turchany. In terms of
GeomanNL
Imho the Advent has one of the best superweapons. The TEC one is nearly useless because it is countered by the auxiliary government upgrade on starbases. On the other hand there's not much you can do against 3 Deliverance signals hammering your worlds... just try playing against Advent AIs and you'll find out. The Advent allegiance upgrades are also pretty good imo (for your economy).
There are sometimes games with mainly new players. Or games of several players against an AI. Those games are not stressful, they are pretty relaxed and they can be nice enough.
It's mostly 15 year olds. They also make terrorist threats sometimes. They also threaten schools, teachers, their parents, police, government officials, anything and everyone they can. They just don't care and as the article states, there are no consequences. There's just no respect anymore. But it's a depressed and angry minority, you shouldn't take those things so seriously, they have to vent their own anger because they don't know how to handle it, because they
- Temporal glitch. A fleet from the past enters the present. You've to protect them until you can send them back home, because if they are destroyed there could be dire temporal consequences to your empire. The more damage they've taken, the worse the consequences. - Perhaps give an envoy an extra option to summon a small rebel fleet, at some cost of course. Just a few ships like the current neutral rebels, more for fun than usefulness. - Let the act of reloc
- Planetary engines. Not too powerful, but could turn an asteroid into a weapon of massive destruction. The asteroid would leave its orbit (leaving an empty phase lane node) and could head for a planet of your choice, as long as it's not too far away. It would take a while to arrive, but on impact it would nearly destroy a world... for example a Terran would become a small moon. A moon would become an asteroid. Everything below would be obliterated.
- Perhaps you could also make orbital greenhouses, which could boost population (at the cost of logistics slots) or maybe an orbital solar array which boosts production on the planet or maybe even an orbital fusion plant which yields even more power but which has a small chance of exploding.
- Perhaps terraforming could be another item for research. The Vasari have the ability to destroy planets, one of the other factions might gain the ability to create planets. Perhaps in small increments, like: 1. dead asteroid -> 2. asteroid -> 3. dwarf planet -> barren -> 5a. desert or 5b. oceanic or 5c. terran or 5d volcanic or 5e ice or 5f greenhouse. I suppose each planet may have a pre-set maximum type, for example depending on how clo
There's one last anecdote I want to share with you. Here in the Netherlands we have a gigantic gas bubble at about 6km depth or so. It was discovered in the 60's. Since then, other gas fields were discovered but all of them were really small. And since its discovery, half of the gas has been exploited. What was once gigantic is now less so. And in another 50 years, it'll be gone. It is so obvious to me, that resources are finite and that once they're gone, they'll nev
[quote who="Kantok" reply="267" id="3390415"]Except that you're ignoring that a large part of the benefit of the improvement in technology is making each step in these processes more efficient and cheaper.[/quote] Sure, but it will never ever be as cheap as the original oil wells. And the smaller the remaining oil wells, the harder it will be to get oil out. You don't even need science to figure that out ... in the early days you could dig 1 hole and suck an oil well dry
[quote who="Kantok" reply="262" id="3390396"]Today's easy to exploit oil fields are yesterday's hard to exploit ones.[/quote] No it's not, that's the real myth. The real myth is that technology will solve every problem. Technology comes with a price and the more technology you need, the more energy you have to use. People always marvel at technology (me too) but they forget it doesn't come cheap. Step one was: drill a hole and catch the oil. No cost at all.
I was refering to Canadian shale oil which was mined from the surface, not the more modern fracking. Fracking has different issues. Tiny oil fields, hard to exploit ... and it's sold like it's a game changer for the world. To me it's more a sign of desperation. The big, easy to exploit oil fields are almost a day of the past. So what are we happy with nowadays? Tiny, hard to exploit oil fields. I think it's just pathetic. And when those are depleted, then what? Will we all go
[quote who="psychoak" reply="254" id="3389797"]wind mills because maintaining them costs more than they return.[/quote] Such short-sightedness saddnes me. The same goes for oil and coal. Water pollution that costs billions. Air pollution that clouds the skies and reduces life expectancy. Sulfur from coal plants in the air that leads to acid rain and sterilizes lakes in large areas and reduces the health of forests. And you should also compare the to
Maybe we could use regional headquarters, to boost allegiance a bit on faraway planets. For Vasari you could call them "reintegration camps" (where political opponents are re-educated). For Advent "ecclesiastical court" or "inquisitional court (to put heretics to trial). For TEC perhaps "Regional high court" (to prosecute corruption). Right now, allegiance on large maps can drop to 30% on planets that are far away from your capital. That makes them very vulnerable to the D
Could that be it? Perhaps. Or maybe it's the deliverance signal that the Advent AIs are sending to my planets. Can that cause constructors to stop? Well anyway, I found an auto-save where the constructors were doing nothing and I've sent it to support. The construction takes place at the Iceworld "Prometheus".
Oh... the construction problems only seem to happen when I have just captured a planet and it's in the process of upgrading its logistic and tactical slots. The frigates just abandon their current construction project, then move to the next. When I scuttle all structures of a fully developed planet and construct them again, then all is peachy. Should I still send a savegame of this, seems kind of redundant now?
I'd like to be able to give my (AI) ally a few of my planets to give it an economic boost. Preferably when I give it my planets, I also would like to give it all of the structures I've built (except the starbase of course) and all health etcetera intact.
"Better to just realize where the giant starbase can and cannot fit, and give orders accordingly." Yes, I will do that. " If you have a save game that replicates this, can you zip it up and send it to " Ok, I'll look for a savegame that shows this. It's late in the game and I haven't researched anything for a while. I've noticed the Orkulus problem only when I'm not focused on the gravity well - it happens when it autoattacks an
Interesting rant and I don't want to defend anything in this topic and I respect you and everyone else on these forums, but I don't really like micro-ing. I leave that to the AI. Please take that into consideration. You're microing and you're doing great, I'm fine with that. But I don't micro and I don't want to, I just accept the flaws in the AI, keep losing lots of units and keep building new fleets all the time. I'm fine with that because the
[quote who="Frogboy" reply="238" id="3389600"]How much, as a percent, of the carbon put into the atmosphere each year is generated by humans?[/quote] That, my friend, is the wrong question to ask! What you should ask is: how much carbon can we put into the atmosphere? Because if we can ... we will ... in our quest for fuel and energy. We burn about 8 billion tons of carbon-based fuels each year. Who know, when we go on like this and keep accelerating our enegry
Global warming is a warning about things to come, not that we're in a terrible situation at the moment. At the moment, carbon levels aren't at catastrophic levels. At the moment, oceans still absorb a lot of energy and reduce the amount of global warming. At the moment, vegetation can still expand and can still absorb large amounts of carbon. At the moment, global temperatures haven't risen by that much yes (less than a degree, right... so who cares) But
I've noticed a few strange things, like construction frigates that start construction and then stop. It's really strange, sometimes I've about 8 buildings that are half finished. After a while (can be 10 minutes or so) construction resumes, but it takes a really long time to finish construction this way. And there was this Orkulus Starbase that moves to attack position and then ... well it doesn't attack. It seems like it stopped just outside attack range. When I
- A violent solar flare, which decimates the population on all planets in a small arc (say 20 degr.) of the solar system. - You could discover a factory on a random planet, which produces something like in the Dune series: a huuuuge cargo ship capable of carrying a number of ships instantaneously to any planet. But it has a disadvantage, a cargo ship has a 10% chance of never arriving at its destination. A cargo ship should also takes a lot
More map diversity for "random" maps. Like - random with choke points with planet clusters only connected by 1 or 2 or at most 3 phase lanes. - random with planet clusters that are only connected by worm holes. - random barren, with many small dwarf planets or asteroids. - random rich with many terran planets.
[quote who="Turchany" reply="16" id="3388908"]That's what starbases and titans do giant things with many weapons.[/quote] Sure, but Babylon 5 is a lot bigger than those. It'd be the last man standing in any conflict and would require a really. really big fleet to destroy. [quote who="Turchany" reply="17" id="3388909"]I personally don't think those would be good in this game, those events fit turn based strategy games better than rts IMO[/quote] It'