AngelicHunter

AngelicHunter

Joined Member # 5392404
0 Posts 11 Replies 166 Reputation

I really am hoping that the design team for this game are looking at these posts and adjusting the game with the information from all the people testing out this Alpha version. It would be nice to see some replies from the actual design team replying to our posts and interacting with the communities and working together to help create the game with their Fans/Alpha Testers. Just a thought. :)

4 Replies 3,595 Views

Civ 5 in space would be a lot more rational and challenging and more creative than what they have now. Just saying. I'm just thinking outside the box. It would be a challenge but I think they would like the ending results. Also when I was talking about the tile system on the planet's surfaces. I was talking about giving values to each tile that give the planet an actual value like cities in Civ 5 where they had gold input from the tiles that were being used. I dunno. I think the whole

4 Replies 3,778 Views

There is barely anything new in this game than Galactic Civ 2.. I didn't pay 100 bucks to sit back and not be part of the creation of this game. I appreciate the criticism but you obviously didn't really grasp my concept very well. Secondly I see that they barely changed the strategic value of the game. It's the same old boring Galactic Civ Game Series. Also your comment at the end is your opinion and you are not all "people" nor am I. I was just stating what I would like to see i

4 Replies 3,778 Views

I'd also like to share my feedback. Ok, I'm just going to make this as easy to picture as possible for my ideas and for areas that can be improved. First part that needs adjustments: I think that the boundaries for each planet's area of cultural influence should work exactly like in Civilization V where the culture expands the borders. Star bases should only be allowed to be built in within your borders of that specific planet for that specific planet as well. <b

4 Replies 3,778 Views

I'd also like to share my feedback. Ok, I'm just going to make this as easy to picture as possible for my ideas for and areas that can be improved. First part that needs adjustments: I think that the boundaries for each planet's area of cultural influence should work exactly like in Civilization V where the culture expands the borders. Star bases should only be allowed to be built in within your borders of that specific planet for that specific planet as well. <b

9 Replies 66,370 Views

I would post a screenshot but ya, when I sign into the star dock site.. it says Galactic Civilizations III: Founder's Elite Edition Coming Soon ;)

14 Replies 33,582 Views

[quote who="alphaprior" reply="25" id="3436905"] One thing I would like to see is starbases in orbit instead starports on planets. It would be more realistic to have a starbase in orbit. And it doesn't have to be something complicate like the other starbases just an orbital construction like in MOO2 with 2-3 upgrades for faster construction, bigger ships, better defense. For normal starbases unique modules I would like to see: Warp Lane Module :

105 Replies 522,935 Views

Starbases should definitely be strong as they are a complex base in space. At least the more you upgrade it. I think starbases should allow you to control where you you want to be more aggressive and defensive. They are a game changer but in essence the should be. Any space base in reality (with a few upgrades and enhancements) should be a driving force in your decision making as that is where you are staging strategic points on the map in space away from your planets for defense or attack. M

105 Replies 522,935 Views

Stealth can be configured so that no ships in the starbase or the starbase it's self can detect the incoming infiltrator ship. Also detector ships wouldn't be able to stop the infiltrator ship from disabling the starbases defenses for the time being allowing your other ships to move in on a time restricted and that strategic amount of time would allow you to use it accordingly.

105 Replies 522,935 Views

I didn't mean star bases could build ships. I was talking about carrier class ships being able to create ships. Maybe you can have it so that they have to mine resources from nearby asteroids and once the resources are collected, they can produce ships depending on how much and how long they mined for. ;)

105 Replies 522,935 Views

Would be frigin awesome having a dock on the starbases though. Giving the ships a place to defend from and holding a key location on the map. Would completely change the tactic overlook of the game. Would be much more challenging and more effective for those that like to push borders. It's a very good way to promote the game and it's strategic value would be increased. :)

105 Replies 522,935 Views

It would be awesome if the star bases had docks where the ships could dock and integrate into the starbase and make them stronger and tack on added abilities from the ships that are docked. More than one dock would make it a deadly combo for anyone trying to attack the starbase. That's just a thought that came to mind. ;)

105 Replies 522,935 Views