Good to know. In the player setup menu in-game where you change your name, logo, color, and picture set, will it automatically group the new pictures (presumably portraits 9 and 10 if I added 2 more to each row) into usable sets to choose from by just editing the pictureCount for each?
asmoreth
Lol... I don't care so much about the pirate. To keep it simple for now, I'll probably just modify some of the default sets that I don't like. What about the counts though just in case? [quote who="asmoreth" reply="23" id="3372472"] Ah, ok. So, if hypothetically I add a new portrait to the end of each race's row (leaving the pirate stuff alone until I learn more about that), do I change the pictureCount to 9 and the rowItemCount for each file
Ah, ok. So, if hypothetically I add a new portrait to the end of each race's row (leaving the pirate stuff alone until I learn more about that), do I change the pictureCount to 9 and the rowItemCount for each file to 9 also? If I do this as you say, will it just give the computer more portraits to choose from for AI players, or will it recognize the new set and give me a new portrait set to choose from in the in-game player setup menu? (I think this ordeal is almost over!) :) &nbs
You, sir, are my hero. I see the other files now. I will cherish them forever. So, if I had a mod set up like Mod Folder\Textures\portrait files in tga format and nothing else, would that work? Also, how many portrait sets can I add (Is there a limit?)? I'm trying to teach myself how to convert these files over to txt and back using command prompt. I feel like there are easier ways to do this as well.
Awesome!!! I finally think I got the large portrait file right! If I open it and shrink it to the correct dimensions, I should be able to re-save it as the medium version too, right? I went to that reference file directory and downloaded the Player_Portrait_Button.xcf file, and I feel like I should be able to make the button file from that using the same method you taught me. I'm slightly uncertain about the window portraits and the small portraits. Is there a reference file for them? Thi
Ugh, right as I get to read this, I have to run to the store. I skimmed it, and I have high hopes that I can make this work now. I'll let you know when I figure out some things (or don't as the case may be). lol... Again, I can't thank you enough. I've never modded a game before, but I feel like I can maybe learn now. XD
So it wasn't completely my fault? lol... I feel a little better now. I know it isn't easy breaking everything down for a beginner. :)
Myfist0, could you explain the cropping part to me like you were explaining it to a small child? I definitely have the edit mask on. Also, I must be screwing that up somehow too. If I export it to tga format with the mask on, it does stay black in the new file. I need to go watch some more tutorials.
I'm only making myself look worse by posting again, but the part you mentioned in reply #9 is where I'm mixed up apparently. I should probably take a nap and re-read this in morning. Maybe one more attempt...
You've probably explained it adequately enough for most people. However while I do feel like I am now more prepared to complete this presumably simple task, I seem to still be confused. I can get the picture I want into a portrait slot just fine, but I keep screwing up the little indentations on the sides. The picture is in the hole, but it covers up the little grooves in the side of it. It is now 3am, and I'm probably just too tired. Also I'm having to sift through all of Gimp
Is this different than the one I already have from the game files other than the file type? Edit: I see the rest of your reply now.
I have Gimp and Photoshop. I'm not as familiar with Gimp though. Also, when I open the large portrait tga in Photoshop, it has the borders and stuff around the portraits. When I open it in Gimp, it just shows the portraits with a transparent background. I am very much an amateur.
Is there a portrait mod out there somewhere I could maybe dissect and mimic?
Thank you for answering so quickly! I have another dumb question: Do you have any advice on the actual editing? I want to get the borders right and make it look like it came with the game. I want it to look professional.
I've been going through old threads, but I'm still having trouble finding complete information on modding the portrait files. I'm looking for the easiest way to do it with my image editors. Do both sets of files (the tga and dds files) have to be edited? Is there a tool available somewhere that would streamline this process cleanly? If all else fails, could someone at least direct me to a thread with some more information. I feel like I'm making this harder than it has to be.