Great. Thanks a lot!
FrankyK
Well, may the 4th 2022 be with you?
Well, there is May 4 2021 very soon. Can we expect a new update? [e digicons]O:)[/e]
Soon!! [e digicons]:D[/e]
Thanks, starting download!
Yes, indeed. The visual and narrative style of Rouge One should have been the standard of the new Star Wars movies. Enjoy: [video]https://www.youtube.com/watch?v=aiySgYEogio[/video]
[quote who="trackpads" reply="544" id="3737827"] What? You didn't like gravity-defying space bombers?? [e digicons]:)[/e] That movie sucked, except for the lightsaber battles. Also, too bad they didn't think of the hyperspace maneuver to destroy the death star...... lol. #dumb. Solo was great and Rogue One, the new trilogy is sucking hard. [/quote] </div
Well GoaFan77, you keep the Star Wars legacy alive. Since Disney ruined (at least for me) Star Wars with the "Last Jedi", I enjoy your mod even more. For me, the cinematic Star Wars Saga ended with "A New Hope" - sad but true.
[quote who="GoaFan77" reply="540" id="3736721"] Hey IronLeg, I'm working on an update right now. Still not sure exactly when it will be ready, I hope to add some new minor factions as well so it may take a little while longer. [/quote] Thanks for your work. You do a great job.
Unfortunately, the game crashed after five minutes of playing. I have the latest version of your mod and Sins 1.85. I use the "no Super weapons minimod". LAA has been applied. The checksum is 153154122 without minimod and 1531720712 with the minimod. Here is the crash dump: http://www.megafileupload.com/7afe/sins_of_a_solar_empire_rebellion_1850_crash
Thanks for your hard work.
They just released version 1.85 for Sins of a Solar Empire on Steam. Is this mod still compatible?
[quote who="GoaFan77" reply="326" id="3574088"] Okay Franky, I think I figured out the issue. Were you using one of the "Competitive" versions of the random maps? Seems there was a bug where the asteroid planet used by the competitive maps were indeed being labeled as uncolonizeable for some reason. I have fixed it for the next release, but for the mean time I guess just do not use the competitive maps. [e digicons]:S[/e] [/quote] </d
[quote who="GoaFan77" reply="315" id="3572318"] Thanks Franky. I'm going through the mod now to see how this might have happened. Do you happen to remember what map this was, or at least if it was a random map or not? Also, were you using any other mods besides E4X/Interregnum? [/quote] It was a random map, more precisely "Random Tiny Competitive". I use no other mods.
[quote who="GoaFan77" reply="310" id="3572081"] I was kind of hoping to see the planet details, I.e. planet name and why it says you cannot colonize it. Sorry for not making that clear. [/quote] No problem, thanks for your help. Here is the new screenshot with the needed details: [IMG]http://fs1.directupload.net/images/150712/rn9h3hx3.jpg[/IMG]
[quote who="GoaFan77" reply="305" id="3571886"] Can you put up a screenshot? I've never heard of this before. [/quote] Here, hope you can see it: [IMG]http://fs2.directupload.net/images/150711/lrmjgpz9.jpg[/IMG]
[quote who="GoaFan77" reply="301" id="3571623"] You'd have to tell me what kind of planet it is. All systems with resource asteroids should be either colonizeable, allowing you to build mines, or already have neutral mining bases you can capture if the planet is not colonzieable. You can capture things with either your scout or colony frigates depending on your faction. [/quote] It is an asteroid system (one big, but not colonizeable asteroid in the m
Hello, I've got a question concerning systems with only an asteroid and no planet. How can I build extractors on existing mines? There is no planet to conquer, so there are no options to built orbital structures at all. Even the construction of an star base in the system did not help. Thanks!