[quote who="lolpurplecow" reply="6" id="3385101"] Flagships that powerful would absolutely ruin the early game. I suppose an option could be added for stronger flagships, but there's definitely a reason that they're weak right now.[/quote] How does it ruin early game? What about facing harder AI's? It would should help against them. Plus wouldn't the bigger flagship have slower jump phase? Also for the a above comment ruining the game. Did you not build any
makemap
You may not like #2 but, others would. If this is about competitive gaming. We could have both. It couldn't hurt. Having a strong flag will allow us to have more fun and more than likely speed up the game as others would send it to capture some planets a lot faster. I would do it for the first few planets.
I know it takes long. Too long for only 10 planets too. Maybe increase the resource gain rate. They obviously need to increase the jump speed for sure. 2 hours just trying to capture ten planets and the distance was pretty dam low for custom map(not getting attacked). I was playing multiplayer with my friend too.
#1 Capital victory on removes military victory. As in you must destroy enemy capital in order to win. Seriously I set that on and I wasn't even near enemy capital and still won wtf. #2 Wtf is up with flagship? It is shitty battleship. This needs to be changed by a lot. Either turn it into a Titan or add a new ship design for each faction, bigger or as big as the Titan. Should be a lot stronger than the Titan. #3 Allow Flagship to become a Capital so if both victory setting