grefranger

grefranger

Joined Member # 5486988
1 Posts 7 Replies 10,640 Reputation

I figured it out, for me it was memory related especially on the GPU. The map editor would use all 16GB of my system RAM then crash. I upgraded to a graphics card with 8GB of GDDR5 and now I can render large maps without it crashing. It doesn't even use all my system memory anymore.

12 Replies 47,995 Views

Hello bbc6rgf57ytty5yxyw5gt, I am very interested in trying this mod but I am running into two issues. 1) I get errors when launching the game Error: Unable to find modules file. Item: 'PHC_AdvancedQuantumRelay' and Error: Unable the find modules file. Item: 'SS_AdvancedQuantumArchive' 2) In game when I try to b

26 Replies 222,933 Views

Thanks for the update guys! I don't see in the update notes where you implemented it, but thank you so much for making the auto level dreadnought work in multiplayer! It's so much better not having to manually do their upgrades.

5 Replies 45,197 Views

Hey Thanks for the reply. My Internet is 70,000 down x 7,000 up Kbps. It doesn't look like that is the problem here. Image below it's only using 8 down x 272 up Kbps. The higher upload makes sense as I am hosting. The game is nowhere near maxing out my bandwidth though. The other player was coming from the same connection.

7 Replies 34,907 Views

Hey Guys, I have a bug here where in multiplayer games the units and action on screen for client computers is vastly different from what the host sees. It's a big problem because only the host sees the real game, and what the other players see is fake. These two pictures below were taken at the same place, at the same time, in the same game. First one is the host and second is a client. <span style="

7 Replies 34,907 Views

Update 2.5 is awesome! Love the new Juggernauts it was about time PHC got a Juggernaut or Dreadnought that could defend against air. The Agamemnon's long range missiles are amazing! [quote]2.6. Aside from the new tutorials, the current plans for this update is general gameplay and quality of life improvements, [/quote] YES! QoL please! really want: 1) Dreadnought unit upgrades made less tedious. 2) Can build multiple buildings, click and drag to build, for

15 Replies 167,303 Views

Good to see updates still rolling out consistently, thanks guys! A couple things: - In the next update it would be great to see two QoL changes Dreadnaught upgrades made less tedious Can click hold and drag to build many buildings Look how many quantum archives! That's a lot of clicking. - How com

23 Replies 225,046 Views

I had this happen but it was only to my buildings not units. It was caused by the buildings being built outside of their territory. When you are playing the game press and hold the spacebar to see who owns what areas of the map. You need to take over points to own that area and to safely build buildings in that area. As for units losing health that's a new one to me..... but I'm not surprised since Ashes is still a buggy game.

2 Replies 19,558 Views

Hey Ashpire, Here's a benchmark from my Ryzen 1500X that I have overclocked to 3.9Ghz running 2666Mhz RAM. [quote who="Ashpire" reply="3" id="3681568"] I don't yet know if I have any problem - waiting to see comparable results in these CPU-focused tests. I *thought* the Ashes CPU-focused tests were designed to remove GPU dependency and just

8 Replies 12,608 Views

Hey Guys, What game files can I modify these aspects in? -Game Options Income rate. I would like to make an option faster than fastest or adjust the values for fastest. - Logistics and tactical slots I would like to bump up the slots for each of these for all the planets on all maps. Please and thanks!

0 Replies 9,516 Views

Hey bbc6rgf57ytty5yxyw5gt, unfortunately the game greys out starting a custom multiplayer match with the mod installed. So lame, why can't we play mods with friends? That's stupid. Anyways, when I tested it on skirmish neither faction could build a nexus or worker for the other faction.

26 Replies 222,933 Views

Is there anyway to make this mod work in multiplayer games with my friends? Being able to build both races at once sounds amazing! O_O

26 Replies 222,933 Views

That was back in March, it's gotten a lot worse since the 2.2 update. I cannot rebuild maps anymore no matter how many times I recreate them. I've done everything to try to fix it and went thru their whole crash troubleshooting list. Neither of my systems can build maps anymore. I really don't think it's anything wrong with my PCs the editor is just super broken right now. I made a ticket to Stardock Support with crash logs, it's been a week and still haven't heard back from t

12 Replies 47,995 Views

[quote who="GeneralsGentlemen" reply="46" id="3677386"] Current priorities are implementing Juggernauts, Vulcan and better modding support. Afterwards we'll be pushing a lot for stability (Fixing crashes.) and getting some more QoL changes in. Unit responsiveness is important, but it's not at the top of the list. [/quote] Awesome thanks for sharing. Any idea how much performance benefits we might see from Vulkan? Mantle was donated by AMD to Khronos who used Mantle a

55 Replies 344,057 Views

[quote who="DKTrue" reply="20" id="3674957"] Suggestion: Would it be possible to disable armies for Engineers? It useless and if you click too fast after PHC spawns an Engi Drop with Quanta, sometimes you have an army of Engineers. Either way, if it's a bug or me being stupid: It's useless. [e digicons]:D[/e] [/quote] Engineers in an army build faster. If you want unarmy them use the b command.

55 Replies 344,057 Views