Some of you may remember me from a few months ago on here. i got a bit bored of the game after playing nonstop for weeks lol. took a break and came back. I'm looking for some advice on some general strategy in the game. Mainly, whether to maintain 1 huge fleet, 2 large, 3 moderate sized etc.. and whether to place a fleet at my home world and or choke points for defensive purposes along with a seperate fleet/fleets to take up offense. I usually play as TEC loya
xDarkxIdealsx
Actually [quote who="Greg30007" reply="47" id="3384804"] You had it all wrong. At start you need to build only 1 capital ship which is akkan then fill fleet supply slots. That on normal fleet sizes will give you 7 cobalts... DO NOT UPGRADE FLEET SUPPLY AT THIS TIME. Once you secure first choke (which doesn't necessarily mean that you are attacking AIs only militia) - Meaning you colonised planet build frigate factory and star base it. If you do not have enough fleet suppl
[quote who="JinglyGoo" reply="44" id="3384758"] Yeah, if you ever want to play multiplayer 99% of the games use "Fastest" settings. It may seem over the top but actually plays at a normal / slower speed than most rts games like starcraft etc.. So if you are planning on playing multiplayer in the future i would strongly recommend only playing using those settings but thats up to you. It doesnt take very long to get to used to it. I still believe you are researching too much an
[quote who="xDarkxIdealsx" reply="42" id="3384736"] Quoting JinglyGoo, reply 41 Nah i was teaching him how to play, he had like 6-7 planets as far as i remember. I have no idea what you just wrote. Is income different on other game modes/types as i only play the settings used in multiplayer..ie.fastest speed, no pirates, quick start? Also regardless of game speed the trade income increases exponentially the longer your trade line is, its never a static number.<br
[quote who="JinglyGoo" reply="41" id="3384732"] Nah i was teaching him how to play, he had like 6-7 planets as far as i remember. I have no idea what you just wrote. Is income different on other game modes/types as i only play the settings used in multiplayer..ie.fastest speed, no pirates, quick start? Also regardless of game speed the trade income increases exponentially the longer your trade line is, its never a static number. [/quote] <
[quote who="JinglyGoo" reply="38" id="3384719"] I dont want to sound negative but ummm i was watching one of my mentees play 1v1 vs AI last night and he had 82 credits/s at 32 minutes. I dont know how the game changes 1v1v1 but just having like 1 trade port on each planet in a trade line would give you like 40+s or 50+s without much expenditure on your part as you dont even need extra labs ( assuming you make at least 2 civs labs for planet colonization research). I still think you wast
[quote who="Greg30007" reply="36" id="3384709"] I modified my previous post[/quote] Hmm, Interesting. I think I'll try that. I just started a new game 10 minutes ago, I'll test out some of those ideas. Thanks
[quote who="Greg30007" reply="34" id="3384705"] Yes. Less variety and max upgrades are way to go IMO. As for economy. Not sure what you are used to but 31 cred ps doesn't sound that much to me at all.[/quote] Well considering he only had 6 or 7 planets (1 or 2 of which were asteroids) I'd say that's pretty good. It was less than 2 hours into the game when he had that much. Normal difficulty on a medium map doesn't give as mu
[quote who="Greg30007" reply="32" id="3384695"] What lvl AI are you playing against. As for my opinion I think that you are mixing your fleet way too much. For instance corvettes against AI other than harassing fleet are useless. And as harass you need 60 at least to be effective and attack elsewhere not with your main fleet. As for mixing fleet you got a lot of different ship types but are they upgraded in shield hull weapons any abilities? With not much ships of
Yeah, you've helped. I managed to get a ship away from a phase out ability a minute ago. I allied myself with the Vasari to take out the Advent and once the advent were defeated enough to get the smashed glass logo over their diplomacy picture the freakin Vasari said, "sorry, this target is too tempting" and betrayed me, going after the advent capital we just captured -__- I even had allied victory on! WTF?!? They really hit me hard too, before th
[quote who="WOEaintME" reply="28" id="3384640"] The Antorak Marauder could have been using phase out hull on your ship when it was retreating which would cause it to forget it's last order and begin auto attacking.[/quote] Well that's a pretty sh*tty thing to do to someone lol, good thing I decided to use diplomacy on the Vasari this time, 4.52 relationship should mean a cease fire soon. But wouldn't that phase out effect wear off after a few seconds,
[quote who="Greg30007" reply="23" id="3384548"] Was either of those 2 disabling capitals (Akkan, Egg, Radiance). You can always try manual move over the edge of gravity well and then jump order as this tactic is always faster. For some reason with auto path finding ships always have to jump on corner of "jump square" [/quote] There were 2 vasari capital ships 1 Vulkoras Desolator and 1 Antorek marauder, along with 2 other ships; 1 skarova
well, i know the wasn't any PJI in the area, it was a small asteroid with real low logistic supply even when upgraded (i know because i owned it until they took it from me earlier in the game) and they already had 3 labs, a trade port, and a broadcast center, all of which i destroyed. I made sure there weren't any structures standing, or is there a way to make a PJI invisible or something?
i'm really getting SO sick of this game, I literally sat there for 5 minutes screaming "MOVE F$$$TARD MOVE DAMIT" because my capital ship refused to leave an enemy planet, it had 2,650 hull left and was only up against 2 capitals and a couple frigates, outmatched but still not enough to destroy it quickly. I kept telling it to leave over and over again, i tried retreat; that wouldn't work, then i tried move, that wouldn't work, then retreat again, then move again, each time i'
Well for some reason that doesn't happen, the AI's both seem to only focus on me, or at least focus on me more. I must be unlucky i guess o_0
Hmm, ok. I think I'm going to try another game and see if i can apply some of your advice. I also should write down the chart with the rock paper scissor weakness list of all the frigates and keep the notebook with me so i'll know exactly what to build without having to alt+tab out and forgetting what I was looking for by the time i get back to the game. The one thing you didn't answer was about
IMO The best thing you could do against anyone attacking your starbase planets is to research the dual fortresses tech and place two star bases on your front lines planets with upgrades to weapons (probably upgrade that twice), hull (i even upgrade hull twice to get 9,000 hp), and possibly trade bays if your economy isn't the best, then put the self destruct tech on at least one of them as a last resort if you think they'll still be able to destroy the S
Well those numbers aren't how many i made. For example with the garda's I made 10 of them, but 7 were destroyed before i got to the point I was describing, and I had about 10-12 javelis and 10 hoshiko's too which were destroyed down to a few each, but as i've been told that still isn't enough, that I should have like 20-30 of each type of ship. It's just real hard to get a balance with it, if I focus on building 40-50 ships and continually replacing them every time 5-1
I guess i just need to keep practicing, because this game is alot different from any other rts i've played. I had no trouble beating starcraft, civ, command and conquer, etc.. and alot more, but this game is giving me alot of trouble for some reason. I'm starting to get a better strategy though.
never fucking mind, I just got RAPED out of nowhere, the same enemy who was being torn to bits with hardly any ships left ALL OF A SUDDEN in less than 2 minutes conjured up 15 capital ships!!! 3 moving vasari starbases and over 100 frigates. sometime i feel like this game if freakin rigged, i had a fleet 3 times their size, i had 4 capital ships at levels 5, 6, 6, and 7, 60 frigates, 3 fully upgraded starbases and and a level 4 ankylon titan, there's no way that a handful of vasari inches
I think i'm doing better now, I managed to get a fleet of 1 akkan, 1 marza and about 30-35 frigates composed of mainly javelis, cobalt, garda flak, and hoshiko with a few carrier, cielo, kodiak etc. thrown in. I've built two star bases in strategic choke points I've made my vasari enemy abandon his capital several times, nearly destroyed his titan foundry. and i now have control over roughly 55% of the map. I'm still finishing my back up fleet, which is currently using 1
Well that was within 5-10 minutes of starting the game, I'm not necessarily calling it an "adequate fleet" i'm just saying that's what I had at the time, I had split the force into two to defend with but all in total i had 3 capital ships and 29 frigate/cruiser/corvette's which would probably be ok if i didn't have to split them up to defend 2-3 different corners of the map, I don't understand how you could make 3 fleets with 30+ ships each within such a small ti
I honestly don't know what the hell i'm doing wrong, I started another game this morning and was doing great. It was on the fire and ice map. there's one really resource heavy ice world and one resource heavy volclanic world, then 3 worlds for each teams capital (me vs advent loyalist vs vasari loyalist) and the rest are asteroids. I moved up captured a couple asteroids and managed to build a fleet of 1 akkan, 5 javelin, 4 hoshiko, 3 percheran carrier
I'm not sure if they had more planets than me, because my scouts were stopped due to the fact that i ended up hitting the main choke points of the enemy capital and main other worlds pretty quickly and the vasari were to the east, so i had about 10 planets available and 7-8 of them were already colonized by me. I think there were 25 planets total on the map, i had 8 i knew about 4 advent planets, and i assumed that they took over the vasari's 3 planets pretty early on so i know
Sad but true, it happens alot in certain games. I'm new to multiplayer sins myself and I'm saddened to hear that this game is similar in any way to the snobby "MLG xLegitx Sn1p3r PrO" Call of Halo: Spartan warfare 3 thugs who constantly call anyone who isn't able to get a kill ratio of 30w-1d fagg1t No0bz and refuse to let them on their team -__- I really hope it isn't true, or that it changes.