BadJackDaniels

BadJackDaniels

Joined Member # 5528648
0 Posts 0 Replies 571 Reputation

[quote who="ScottTykoski" reply="1" id="3751956"] If you still have issues, please send your game file (located at My Games/The Video Game Machine/Generated Games) to [email protected] [/quote] After the last update I re-created the gates and it seems that there were no more problems, but the automatic tags still have messy names. If I continue to have problems I will send the game. As soon as I finish I will post it to be played and evaluated. Thank you!!</

6 Replies 80,332 Views

I am creating a new adventure a little complex, to test all the features of the VGM and report all the problems encountered and suggest new features, soon I will be sharing to evaluate my design and gameplay. So far, some suggestions that have emerged were: I'm having trouble with Gate Gizmo, where they are not linking levels correctly, and have TAGs with messy names when it is set for each gate; Depending on the complexity of the game you created and your wor

6 Replies 80,332 Views

I suggest adding a Sound Trigger , where it is possible to select a specific sound or song in a list by activating the trigger, because at times I see the need to play a different song when starting the conversation with an NPC in order to give a more engaging or dramatic mood to the story in a game.

2 Replies 25,410 Views

I'm creating an adventure game and I'm having some questions about setting up and teleporting to levels and dungeons: - Can not make multiple portals for dungeons inserted in a single level, be directed to different dungeons? - Is it possible to remove the existing levels and dungeons from the pattern, which are 3 to 2 or 1?

1 Replies 33,462 Views

My first impression about VGM was good, with a friendly and well-distributed interface it proved to be very functional. I know that the project is still in the ALHA phase and that at the moment it only has the Platform and JRPG game styles, but I started trying to recreate a classic game that I really like, Space Invaders, in order to evaluate the features beyond that proposed in Edit Mode then I saw that the options and functionalities of the existing objects are still very limited,

2 Replies 30,902 Views

I am 42 years old and have been playing computer games since I was 7 years old whem my father used a CP500 with green phosphor monitor and taught me the first command lines in BASIC, since then it was love at first sight, and I hope to see in VGM the opportunity to portray some drafts of that time witch, with the passage of time, were only in memory. Among other engines like Game Maker, Construct, Unity and Unreal, I hope to see a more artistic and less codified way to put my ideas in

27 Replies 180,169 Views