MattFunke - what you describe would be fun but it wouldn't be Star Control. There would probably be resistance to anything that isn't top-down and 2D from the hardcores. That wouldn't amount to much sales-wise but would be a loss to goodwill.
Supox_sandwich
Another idea that SC3 was going for, I think, was that if you upset a race then you'd lose access to their resources and colonies. You had to try really hard to upset, say, the Chmmr but if you did then your Avatar supply was cut off until you went and made up with them. It didn't quite work because it was easy to get a raft of colonies up and running quickly (how were those guys breeding so fast?) and combat wasn't much of a challenge but if, in the pre-Slave Revolt setting, you were to have
One thing that could be really different and fun without breaking the mould would be to inject a Homeworld-style sense of scale to Melee. Imagine playing an Ur-Quan Dreadnought versus a Shofixti Scout but, to the Ur-Quan player, the Scout is an insignificant speck while, to the Scout, the Dreadnought fills the screen as it blankets the field with hot plasma fire, its drones only a little smaller than your own vessel, its weak spots visible but only on the long-range scanner. It would make playin
Thrilled at the news of a reborn Star Control but I'd put my vote towards having no new aliens in the reboot. The existing lot will be new enough to the vast majority of the audience. I would like to see the familiar ones fleshed out with more characters, cultural divisions and ships. It made sense to have one ship per race when there were limited ways of graphically depicting their flavour but I can't imagine that being a problem for Stardock today.