Dark_Ansem

Dark_Ansem

Joined Member # 5627135
25 Posts 253 Replies 15,158 Reputation

[quote who="XATHOS" reply="23" id="3397089"] Quoting Dark_Ansem, reply 20 how can I set a custom skybox for a Galaxy? Adjust the RGB on your monitor. Done and done.[/quote] er, no.

60 Replies 154,949 Views

hmm, I think I need another lesson on how skyboxes works, and how much custom stars can be done.

60 Replies 154,949 Views

[quote who="GoaFan77" reply="3" id="3397008"] Quoting Dark_Ansem, reply 2 yes of course, but developers appear to have put a lot of effort in making the game I am sure they have tons of material. They say they do, but they haven't released it. [/quote] I kinda expected that, unfortunately :P

13 Replies 34,173 Views

Are there guidelines we are supposed to follow in order to add new audio? I bet there are differentiations whether we add new sfx, music, unit audio...

11 Replies 44,196 Views

I did, but the Requiem mod doesn't work for me. no sounds at all and every model is blue. which entries would be needed?

2,761 Replies 7,625,087 Views

I'm trying to add a sfx whenever a ship/frigate/titan/fighter moves, similar to what happens in the Star Wars movies. matter is, while I have checked the entity folder, I don't know where to start. any advice, please?

2,761 Replies 7,625,087 Views

yes of course, but developers appear to have put a lot of effort in making the game :) I am sure they have tons of material.

13 Replies 34,173 Views

oh thanks a lot :D and btw, no star trek galaxy with thousands of systems. around 600, perhaps. 9. also, can we make ships shift between different "modes"? like "lock wings, get X% more accuracy but X% slower"? again, like star wars and the X-wings, who could lock wings in S-foil (attack position) and unlock them at their leisure. 10. when I say custom art I also mean actual custom planet appearing in-game, a different planet surface.

60 Replies 154,949 Views