Yah it's all good so far, still love the TCA style of damage and tankiness. I assume the Atlantians are OP by design, because they always wreck me pretty bad unless I can manage to kill them off quickly. Then again, I'm not that good lol
Adoh2
The Empires fortress constructor doesnt work, it takes my money but doesnt build anything if I try to build the golan (spelling) The TCA's fortress still crashes my game if it fires on anything for some reason.
It's an 18hour download, but gonna be worth it. Honestly my favourite mod, just so much diversity in the races/factions. Keep it up lads
Is the proper download still in 'Premium Downloads'? If so, I cannot access it anymore, there's no link on the download page and the drop-down bar doesn't appear anymore. Cheers, Aaron.
First of all, love the mod. TCA are truly epic to play (were they based of the 40k imperium of man by any chance?). I havnt played all factions, I have a few questions. Are Trade Cadre meant to be amazingly weak? They don't make up for military weakness through economy either. The TCA LFR frigate doesn't exist, although there is research for it. Lastly, I can't use fortress as TCA. Well, I can, however if I zoom in on it while it's firing at en
Yay, I can accept the fighter style attacks on other mods like SOA2, trek mods mainly. Because that's what fits the lore, not in stargate. Stargate ships are more like battleships, just lob shells at each other while strike craft do all the maneuvering.
I think it says this in the instructions, but Place the "SGI 1.80" folder into 'C:\Users\Aaron\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80' Then, you'll also see a Folder named 'EnabledMods.txt". Open that and copy paste below; TXT Version 0 enabledModNameCount 1 enabledModName "SGI 1.80" After you've pasted that, save the file and close it. Start the game up and it shoul
Can Replicators settle Greenhouse Planets? I can't find any research that mentions it, or I may simply be blind. Also, does the Rebel Replicators titans ability called, nano disassemblers (I think, the one that heals the titan and does mild AoE damage)work as the tooltip says?. It turns off after about 2 seconds so doesnt really restore any hull points. Says duration of 20second
[quote who="wbino49" reply="4412" id="3403406"]Even if the spec are just slightly higher than a regular elite there will only be one Sovreign as there should.[/quote] But there was more than one sovereign type ship. My issue with 'titan' type ships isn't because it breaks with the startrek back story. Lets be honest, startrek breaks startrek backstory. The ships are always as strong or weak as they needed to be to make a good story. But back to the titans, they ruin ga
My game keeps crashing at about 1.7G of ram, everything else works fine though. I have windows 8, so I assume it's being its usual unhelpful self. I'd like to mention, it isn't popping up with the usual minidump error, it's just crashing to desktop with no errors. I have ship detail on high, everything on low and most of the tick boxes off. I don't really care about graphics, but I like ship detail on high, cause they're very nice (props to who made them). A
I can't tell[quote who="Lavo_2" reply="1303" id="3401145"] Odds are you're hitting the 2GB ram limit at that point...[/quote] It hasn't gone over 1.5GB anytime I've checked, it crashes around 1.45GB...So I dunno what I've done =/ http://prntscr.com/1v4aoq < Thats the mods I've got running at the moment, I did read the instructions, would be lying if I said I understood all of it lol. But the game start
Regarding minidumps, is there a maximum number of planets I can have before it's likely to break? I can't seem to play anything over 80 planets, crashes after a while. I did get 3hours into a "Vast" large map (about 170 planets), but it crashes 20seconds after my save point, no matter how low I set my graphics. Any helps would be appreciated, cheers.
Ooooo. This looks brilliant. Please make tau :D Always liked the long range at the expense of almost everything else type of game play. Going to sound a silly question. But are the do the space ships of each faction reflect the ground forces I'm a tad more familiar with. Eg- Eldar; would be fast, have very high attack but low in number and have weak armor. Imperial Guard/SpaceMarine, (Are the both part of the Imperial Navy? I only know the lore of the ground forces
Made my account to say thankyou for making this mod. Always liked startrek, kinda sad Sci-Fi in general has died out, on TV at least. Also, thankyou for not making the Intrepid a weak little scout vessel I would never want to build. I actually liked Voyager and think the ship fits nicely were its at in the game.