Fabiulu

Fabiulu

Joined Member # 5666416
0 Posts 9 Replies 57 Reputation

Hello soase-maelstrom, In a previous gameplay session the dreadnought factory kept producing ships even though the capital ship limit had already been surpassed. Is this intentional? Because as time passed I got A LOT of dreadnoughts (one AI faction also had a lot of them). Having this possibility unbalances the game drastically, to t

1,681 Replies 4,209,240 Views

Hello soase-maelstrom, I'm not sure if it is intended but after destroying a ship, the now burning ship stays floating around the planet. If I zoom out I still see the ship icon but cannot select it since it has already been destroyed. On large scale battles it tends to get somehow confusing to manage my ships by having a lot of dead enemy ships floating alongside of mine. <img src="https://cdn.stardock.us/forums/56/66/5666416/28d0b130-770c-4e1c-aaae-e9f6b5fa6059.jpg" alt="" w

1,681 Replies 4,209,240 Views

Hello GoaFan77, Excellent mod you have here! Most of your features should really be in the base game. Unfortunately I'm experiencing the same issue as loki679, my game freezes for ~5 seconds and then resumes for ~1 seconds, following by more freezes and so on... Medium map, 6 players, small fleet and it started this around 2 hours of game.

1,119 Replies 3,143,742 Views

[quote who="rjhughes67" reply="84" id="3439488"] @Fabiulu................................. AHA2 Beta3 is now up and ready for testing!!!![/quote]What an excellent way to start the weekend :P I'll let you know when I finish testing!

205 Replies 880,978 Views

Tested both Advent Loyalist and Rebel, almost everything seems to be alright and no crashes [e digicons]XD[/e] - Similar to the Razen Destroyer and the Veridian Destroyer, the Soltaaness Destroyer only has one skill available at the beginning. I suppose that's what SZ0 intended with all the capital ships and it's not a bug; - The Soltaaness Destroyer doesn't have planet bombing damage like the other destroyers. Again, maybe it was SZ0 intention not to give t

205 Replies 880,978 Views

I've just finished playing with the Vasari and the new capital ships look amazing! All the icons and textures look really great aswell. There a couple of things that I'll point out that I don't know if it is intended to be that way or it's a bug. - The default capital ships start with 3 available skills and the 4th skills unlocks once the capital ship hits level 6. The Razen Destroyer starts with the "Paralizer Mine" skill by default and on

205 Replies 880,978 Views

[quote who="rjhughes67" reply="75" id="3426964"] Quoting mikefacciola, reply 74Good sir I have noticed on your website on the links page Volumetric_v2.5R-RG still has a not updated sign and it is now updated can we fix that Fixed and Please do NOT post links to my files anywhere! I prefer that they stay on my website. Thank you. Coming Soon: Alliance Hidden Agenda's 2 mod will feature 3 new destroyer c

205 Replies 880,978 Views

Wow, the last comment was more than a year ago! [e digicons];P[/e] The Razen Destroyer ever got implemented? Because I found a version of this mod for Rebellion on Ricks Galaxy and I can't seem to find that beautiful ship in the game, which is a shame :(

183 Replies 579,036 Views