[quote who="BlackSmokeDMax" reply="2221" id="3981036"] So, I just browsed the entire 89 pages of this thread, lol. What a terrific look back on both the history of the game and this mod. [/quote] REALLY hoping this wonderful mod gets ported to reforged. Was so used to playing FELH with it when I fired up reforged I was like "wait where is ... basically every feature from this mod".
mikechmi
[quote who="Primal_Savage" reply="1913" id="3665220"] Hey mikechmi, if you're paying twice the mana, you probably inadvertently skipped Step #2 of the installation. After having done it, you'll need to restart LH and start a New Game. [/quote] Wow, right as usual Primal. I'm an idiot, not sure how I misread that [e digicons]:rolleyes:[/e] . I had managed to change resolution/screen sizes just fine and add in the layer
Hey Primal, It's been awhile since I've played but when I saw you had released your final version of this great mod I just had to fire it back up! I was just about to come post saying only that and thanking you for all your work on this when I noticed a bug (at least I think, a long while back I thought I had a found a similar but was wrong). Anyway it appears spells are costing 2x the amount of mana that they should. At first I thought maybe I had an install
sounds great to me (both what you've done and the Tyrant changes).
That sounds great, really looking forward to it. Hoping to start a game with your improved units mod soon. To answer your question, I think replacing "Resource Harvesting" is absolutely fine. I agree it's rather useless. As an aside, I'm guessing there isn't a way you could fix Peregan's skills (especially quickfire)? If that was possible to fix it would be great, as it appears Stardock keeps forgetting to fix it (though I haven't tried it pos
[quote who="bmorris2" reply="15" id="3622580"] No problem. I've gotten over being mad at Stardock about their lack of support for the game and decided I am going to do it myself. [e digicons]:annoyed:[/e] [/quote] This is great news bmorris!!! I'm looking forward to you fixing it up, as it has such potential but is just plagued by various issues. So here is a few [e digicons]:beer:[/e] [e digicons]:beer:[/e] for you!&n
Glad to hear it! Looking forward to it Primal!
Definitely without a doubt #1 looking forward to whatever you are cooking up!
[quote who="Primal_Savage" reply="1077" id="3578046"] Regarding your issue, I looked into it, but Arcane Revelation seems to correctly use 50 Mana per cast along with a 0 Mana maintenance. First possibility: You've installed BOTH Path of the Sorcerer Mod AND XtraDeconstruct. This isn't needed as Path of the Sorcerer Mod is preloaded (Full version) in XtraDec
Hi Primal, First off, thanks for the great mod. I'm enjoying the latest version! Second, I think I found a bug. A few times I received the notification that all my mana had run out which lead to my enchantments disappearing. I couldn't figure out why because, at least prior to the start of that turn, I should have had enough mana for everything. I eventually realized that it was linked to casting "Arcane Revelation". Although the casting cos