Daniel Eig

Daniel Eig

Joined Member # 573545
0 Posts 0 Replies 65 Reputation

I just posted something similiar on the main board... I always like to see statistics on how I'm doing historically - specially if I don't remember how I did with various starting settings...

7 Replies 2,247 Views

I've seen this on my own system - after playing a long time (over 4 hours), the UI seems to have problems loading new ship images - so they come up blank (for all new ship classes built). Sometimes I'll see other strange UI problems also (starbases disappear, UI text gets doubled up in the helpful hints windows). Exiting out and going back in seems to fix it for a while.

7 Replies 421 Views

1) More comprehensive reporting: trade goods, ships owned, resources owned etc. Mainly I'm thinking of a report like in Europa Universalis. A lot of this information is already available - but buried in subscreens all over the interface 2) More useful espionage functionality. As implemented currently, it is not very useful (all the useful information we want is already in the little graphs window already). Would be nice if it had information like in MOO or Civ 1-3 (ships, all techs rese

238 Replies 7,991 Views

Wow! Didn't expect a developer to answer - any report that could shed light on that would make the game much easier! And, if your still reading this - any chance of a comprehensive reporting screen like Europa Universalis in a future update?

3 Replies 151 Views

Besides taking lots of detailed notes of in game popups - is their any way to figure out: What trade goods I have What trade goods I license What trade goods others have What trade goods others license I've been poking around the UI - can't seem to find that info anywhere. Is it in the save game file in some readable format? many thanks to whomever could answer this...

3 Replies 151 Views

In my last game, I used the Draginol to win the game for me - I made peace with them first chance I got. Then their overpowered military did what mine couldn't -defeat all those other nasty empires. At that point I had influence modifiers up to high heaven, so every time they took another enemy system, I usually ended up with cultural domination of it...

7 Replies 382 Views

Is the minor-race expansion restriction something hard-coded into the AI, or is it something the user can configure in a file somewhere? It would be pretty cool if you could make the game more of a free-for-all like in Europa Universalis or Medieval Lords (an old favorite)...

14 Replies 482 Views

I wasn't able to participate in the beta, so I am curious regarding one game mechanic - civil wars. Is civil war an event that can happen to the human player, as well as the computer players? Can it be triggered by a player initiated event (like taking the capitol, in the original Civilization), or only be random events? If a computer race (say, the Yor) have a civil war, do both factions use the Yor AI, or does one of them use the Yor, and the other use the generic m

14 Replies 482 Views

Is their any information public yet on the future plans for Galciv over the next year after publication? I know that their are plans to update the product with new AI routines, UP resolutions, etc - but anything besides that? A more modular unit system like Alpha Centauri would be nice... thanks, Daniel

41 Replies 1,849 Views