Tyrantis123

Tyrantis123

Joined Member # 5800811
1 Posts 5 Replies 434 Reputation

Micro expansions were sort of the same idea as DLC's back than, were they not? Also this game has reached a wall from a technical standpoint, it would almost be better just to wait for a sequel to this game because the engine had not aged so well in terms of optimizations and the days of the 32 bit single threaded processors. I just wanted to remind everybody the age of this game is so old, the engine from the ground up only ever u

5 Replies 55,716 Views

I believe we should wait a bit for a sequel, considering how many Stardock/ironclad projects have been ongoing lately. My 2 cents probably would rub off as a insult to the ironclad team, but to this date I despise Moba games for their lack of depth and strategy components. They got their hand tied to their ongoing FTP project.

47 Replies 101,200 Views

I would love to see ship husk flying around the gravity well, but what would be even more epic is that the husk would actually provide a strategic advantage of some sort, per say somebody can easily hide a few weapons on a enemy battleship or space station husk or the advent to use the husk as telekinetic throwing weapons as a indirect secondary weapon. Maybe somebody can actually use a space station husk as a undercover weapons platform, it may not be as strong but it

5 Replies 47,753 Views

Actually, I noticed that too. However I never use hanger defenses, they cost to many logistics points and barely supply adequate defense when I could be spending it on planetary shields, space mines, super weapons or repair stations for my titan when it requires it. Then again I suppose hanger defenses has it advantage, I just wish they carried an extra fighter or two, since they are devoted to manufacturing and docking fighters.

4 Replies 26,851 Views

dude, titans are extremely easy to get, if you don't have the patience to build a titan, you shouldn't be playing this game at all. ALso BTW, you can set the settings on faster settings and overclock the time by 4X, that is why it is a 4X strategy game.

9 Replies 103,127 Views

This would be what I consider good addition to sins of a solar empire. Abstract AI difficulties: Considering SOASE:R has already adopted unnatural AI difficulties, it cannot hurt to introduce a difficulty never seen before in Strategic history: Mirror, Window and Dark Mirror and Shadow. Expected behaviors on Mirror Difficulty and purpose: -AI attempts to mimic the players play style during the game or any previously played games on this difficu

5 Replies 55,716 Views