Micro expansions were sort of the same idea as DLC's back than, were they not? Also this game has reached a wall from a technical standpoint, it would almost be better just to wait for a sequel to this game because the engine had not aged so well in terms of optimizations and the days of the 32 bit single threaded processors. I just wanted to remind everybody the age of this game is so old, the engine from the ground up only ever u
Tyrantis123
I believe we should wait a bit for a sequel, considering how many Stardock/ironclad projects have been ongoing lately. My 2 cents probably would rub off as a insult to the ironclad team, but to this date I despise Moba games for their lack of depth and strategy components. They got their hand tied to their ongoing FTP project.
I would love to see ship husk flying around the gravity well, but what would be even more epic is that the husk would actually provide a strategic advantage of some sort, per say somebody can easily hide a few weapons on a enemy battleship or space station husk or the advent to use the husk as telekinetic throwing weapons as a indirect secondary weapon. Maybe somebody can actually use a space station husk as a undercover weapons platform, it may not be as strong but it
Actually, I noticed that too. However I never use hanger defenses, they cost to many logistics points and barely supply adequate defense when I could be spending it on planetary shields, space mines, super weapons or repair stations for my titan when it requires it. Then again I suppose hanger defenses has it advantage, I just wish they carried an extra fighter or two, since they are devoted to manufacturing and docking fighters.
dude, titans are extremely easy to get, if you don't have the patience to build a titan, you shouldn't be playing this game at all. ALso BTW, you can set the settings on faster settings and overclock the time by 4X, that is why it is a 4X strategy game.
This would be what I consider good addition to sins of a solar empire. Abstract AI difficulties: Considering SOASE:R has already adopted unnatural AI difficulties, it cannot hurt to introduce a difficulty never seen before in Strategic history: Mirror, Window and Dark Mirror and Shadow. Expected behaviors on Mirror Difficulty and purpose: -AI attempts to mimic the players play style during the game or any previously played games on this difficu