AnAngryHamster

AnAngryHamster

Joined Member # 5828481
1 Posts 9 Replies 72 Reputation

I have an unusual bug for y'all. I am playing as the Federation with 3 npc AI's on a Medium Random map. Game settings are pretty simple, Capital Victory is on, nothing else. I have the 3 AI's set as Team 2 on Legendary Difficulty. At the beginning everything is going smoothly and as predicted the pirates have tried to gang rape me while I try to build up defenses for the onslaught I know is coming from the Ai's. 2 Hours into the game I realized other tha

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Colonnello, yes it works with 1.82 and even the beta versions. Check your mod activation list and make sure you have it activating in the proper order otherwise you will never get it working. Also, something else to check on: Make sure when you download the mods you download the original mod, then the update, then Kobol. If you don't copy the files over updating it in the correct order all you will manage to do is get repeated mini-dumps. I ha

3,050 Replies 8,607,736 Views

Harvey, not sure if you have them loaded, but to play with the original races you have to have them downloaded, put in the mod folder, and have the races you want to be playable in the modlist. Bsg is a standalone mod and will not automatically give you access to the original races (as far as I know). You have to have the modified ones installed and activated.

3,050 Replies 8,607,736 Views

First off, Zombie you did a great job on the mod. I did want to mention a couple of things about the crashing folks have been having and a way to fix it. When I first loaded it up, I would get about 15 minutes into a game and get a minidump. This was regardless of setting everything in effects to low and only loading up the Colonial and Cylons. After tweaking the mod loading order, all crashes are gone. I have had all the effects set to highest with all races turned on in both

3,050 Replies 8,607,736 Views