Is there any way to mod it so there's far less (or no) sea in random maps? Sea is pretty much wasted empty space in this game, so ideally would like to greatly reduce the amount of it, or remove it altogether Also same question for reducing/removing impassable mountains and the giant's causeway type bits (impassible bits of dark coloured hexagonal stone pillars)
Cruithni
The first craft bow spell for the Stag bow for Rangers works, but the second for the Guardian bow doesn't - it shows you a picture of it and gives you the trade, equip or OK options, but whatever you choose it's not equipped nor in your inventory when you go to look at the character.
[quote who="Primal_Savage" reply="2210" id="3767017"] Going to add an important note re: installation: Turn off Steam Cloud . For some, it appears Steam is updating some game files if you don't and that will instantly break the installation. (Global) Steam > Settings > Cloud > Uncheck "Enable Steam Cloud..." or (FELH Only) Steam > Library > FELH > Right Click > Properties > Up
Thanks for this but when i click the installation guide I get " Forbidden You don't have permission to access /Contents/mods/166/readmes/1894_A_UserGuide.txt on this server."
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Would this mod work with The Rivals?
Noticed Varda the Slayer's Lightning Storm ability seems to do far more damage than Keplin the Mage's Arcane Spread does. Shouldn't it be the other way around since Varda is basically a warrior or paladin and Keplin is the wizard?
The Tower of Prayer and Temple buildings seem to be broken - can't build them anywhere once i get the sovereign skills for them. The Holy Wrath spell doesn't seem to show up in the spell book anywhere either.
The Divine Weapons are a nice idea - i like it - but they aren't nearly good enough. The Guardian Blade is no better than a Hunter's Shortsword (in some ways worse as +10 extra vs beasts is more use than 2 extra counter-attacks and they each give +6 attack vs all. The attack on the Bow is pretty good but what use is an extra bonus against undead? Only undead in the game seem to be skeletons which are very weak (unless harbingers are undead?)
Can't see it being worth not getting Chaos spells like Curse, or Direct Damage ones like Fireball and lightning. Haste is useful, but i get it every game with only 2 or 3 Enchantment spell books - don't need 8 to get it
p.s Thanks again for making this mod - before the Priestess was pretty mcuh useless - now a lot of fun to play and very different from the other sovereigns
Peregan's skill lets all archers in his army fire first, but i agree you should get the option to use skills and choose targets when they do. Trailblazer lets you cast 'Place Road' on any terrain. Without it you can't cast place road on some of the Sorcerer Lord's and wraiths' terrain types. I think with Geomancy its similar - normally 'Restore land' can only be cast on desert or barren terrain - with Geomancy you can cast it on any terrain t
Also where do i install it to? Can't see any mods folder in the sorcerer king folder
Seconded - or certainly say as the difficulty level increases make them cast more
Silindros the Avenger, the hero you get from an alliance with the Im
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Once Peregan the Ranger gets the Quickfire in the latest version of
Also will this mod work with SK 1.5? (Also thanks for making it) EDIT - tried it with 1.5 and it works fine
Any chance of adding in allowing using 2 iron to craft 1 fine iron, 2 horses to craft one Wolf pelt/hide (representing leather from cows and horses) and somewhere between 2 and 10 crystal to craft 1 Fine Crystal?
1) Centurion Defender of Rome (Amiga game) 2) Birthright (1990s PC fantasy game that combined Strategy in ruling a kingdom and fighting/allying with others along with RPG style adventures) game based on one D&D setting. The mass battles were pretty poor, but the rest of it was good. 3) Daggerfall 4) Mount and Blade (when mods are added) 5) Eye of the Beholder
Yeah i installed all the compatibility files along with the 3 mods - id it the same way i'd done for 2.0e when it was working - and 99% of stuff works fine Character definitely had injuries too - maybe my save game is corrupt or something then? don't know. It certainly crashes sometimes on my laptop but i had that problem without mods too
Slightly worse one - whenever i try to fight a battle against groups of The Vengeful Dead the battle comes up without any of the skill buttons visible, and with only a single sword if you hover over enemies, and the only way to finish the battle is to auto-resolve it.
Found some very minor bugs. Rejuvenating Fusion doesn't remove a random inury (tried repeatedly after exiting and reloading game). It just adds 1 to 3 to max hit points. When using accessories that are meant to e.g reduce enemy's Defence by 1 point per hit against them, instead there's still a '+1 Defence" comes up over them instead (that one was the same in 2.0e but forgot to mention it before). Mostly working perfectly though
Are there new versions of all the compatibility file mods for making CoS etc work with Legacy of Magic that need downloaded and installed too to make 2.0 f work?
Never thought of trying playing factions i was going to play against. The game runs so slowly on my current laptop (which was top spec when i got it about 5 years ago) that i think there's maybe something wrong with it and i need a new laptop before i'd have time to try that kind of thing. It takes about 2 minutes just to do the AI turn, and about a minute and a half to open the technology tree when i get a new technology to research. Basically just takes forever loading everything.</