ForgottenSlayer

ForgottenSlayer

Joined Member # 5863926
95 Posts 85 Replies 587 Reputation

Also are consulates suppose to generate tourism income? I went from 117 a turn to 2922 Appears to only happen when the consulate is touching something else that has tourism income. Doesnt happen on a world without tourism. And doesn’t happen on a world with tourism unless the consulate is touching something that has tourism income.

71 Replies 311,910 Views

I think I found another bug, where I think the ”Xeno economics” research should be there is nothing it seems like there is a hole in the tech tree and unless I’m just stupid it seems as synthetic life are unable to use information oligarchy unless this is by design. This is the third government I use on my progression path. Also im ignorant of coding / programming / game design but if the governments colony limits were based off of total number o

71 Replies 311,910 Views

The first improvement provides 30% growth the second improvement “Xeno Medical Center” provides 25% growth which does negatively impact growth rate. Tested this in my game not sure if they were suppose to stack or if the numbers just need to be adjusted.

1 Replies 13,925 Views

Galactic market feels about the same as before the expansion only difference is I am hurting for cash. Cash was stupid easy before but I feel like now double nerfs to tourism it has become difficult to aquire. Tourism did need nerfs but I feel it has been hit to hard. Always took at least one legion to build a transport ship. Well at least since legions were introduced from what I remember. Found the way to make cash it isn’t stupid easy as before bu

4 Replies 5,924 Views

I’m growing and expanding in my game but I don’t feel like the galaxy was colonized yesterday while I was asleep. I think they really took the nerfs to tourism to heart I wasn’t positive with cash until turn ninety although I am playing carbon based life instead of synthetic. I think they wanted to suppress the method of mindless colonization of everything and reduce the absolute necessity of employing Col Rush

17 Replies 68,670 Views

This is not a repeatable process I don’t know why I thought I could keep researching it. I mean how overpowered would that be. Really wish I hadn’t made the backwater into a construction powerhouse. The more you know

0 Replies 9,943 Views

I hadn’t played with your mod yet but it looked interesting. Thank you for the work you did I was looking through the list of bug fixes and changes. Loss for the community this is.

258 Replies 1,225,085 Views

So the opt in patch fixed my traits on synthetics. However I still only have the first terraforming technology. I am blocked from the rest of the tree unless this is a nerf to synthetics which might be fair I’m unsure if this is intended just let me know I’ll start checking to see if I think it is to much. The increases construction cost I shrugged off easily although coupled with the reduced tourism income maybe this is about right. The tech tree is a

51 Replies 319,450 Views

Was anything do to reduce carrier power or were they left alone? I am gonna buy the game but moving carriers to closer to the beginning is the biggest thing I am worried about. I do not use them in my games unless I got rushed and then I try to limit it to one maybe two carriers because I just find them so ridiculously overpowered.

9 Replies 69,360 Views

Are you being serious right now? Because if you are that is like saying how “Taken” promotes sexual purity. although I agree I would love to see some bug fixes or at least some clarification. If refinery world’s are suppose to give 5 of the resource upon colonization. And if cities can be made destructible without editing the XFIN file or whatever that is because honestly I don’t feel comfortable doing that and it is incredibly vex

91 Replies 486,060 Views

I use a larger map than recommended but I lower the player count and the game seems to run fine until near the very end when it slows down a bit but it doesn’t crash. I’m fine with the slow down because I selected this large map against their recommendation. Just be mindful they warned us not to stress our systems but people do and then QQ because the game crashes.

7 Replies 93,077 Views

The above ideas are fantastic. I am however ignorant to how difficult these would be to implement. I would like to add two things. First I would hope if Stardock does enhance the combat they leave an auto resolve option for when you know you’ve won you just have to play the remaining 150 turns to “win”. Second the prospect of carriers scares the living daylights out of me. They are so damning I don’t use them unless the AI rushes me 2 turns after

18 Replies 125,578 Views

When I settled these worlds I didn’t think I was getting the +5 promethion. These time it was one of the first world’s I settled and I am absolutely sure I did not get it. Sorry if this bug has already been reported. Has anyone else encountered this? I am currently playing v 3.2 without any mods. I am also able to build max population on this world at least according to the tooltip.

0 Replies 13,597 Views