ForgottenSlayer

ForgottenSlayer

Joined Member # 5863926
95 Posts 85 Replies 587 Reputation

Cities were destructible in the previous patch and now that has been changed. This really makes things difficult for synthetics. Please address this.

0 Replies 12,360 Views

I do trade more with the AI because of the tech specializations and find myself researching things that I know the AI won’t research so I can just trade for it also means I put more effort into diplomatic endeavors then I otherwise would. The only thing I would change is the ability to decline a gift because sometimes the AI gives you a tech you didn’t want and then you are locked out of what you wanted. ( however it would be helpful if you could glance at your the tech tree first

63 Replies 448,033 Views

I use tidal and still take horrific legion losses which is fine invading is tough work but what I don’t care for is my empire with ridiculous amounts of cash and the majority of other resources isn’t able to produce enough legions. Which is why I’d love a black market or overpriced mission things that you simply would not use unless it is obvious you are going to win. Like maybe a market that is 7 or 8 times the cost of the regular market or 10 times. Or a mission that takes

63 Replies 448,033 Views

I really don’t get the dead zone from turn 25 to 75 that is the early game col rush stage. But please is there anyway we could do something about the late game legion grind I am buying off the npcs world’s that have +15 legions for like 200k also I think I am money capped I need resources but I have brought out the entire market could we add like a black market or incredibly costly missions to acquire resources at the end of the game I am fine with it costing ridiculous amounts of

63 Replies 448,033 Views

I haven’t played the base game since I got the DLC ( which by the way is highly worth it but it does add a lot of new things to learn ) I believe you need administrators to build survey ships in the base game I know you do in the expansions. You will find them at the top of your screen among the resources. You will unlock more via technology or can train citizens to become administrators ( I am unsure if the base game has citizens if it does you will unlock one every ten turns ) </

10 Replies 51,701 Views

So I am in the late game grind with my murderous machines ripping worlds away from the ai 1 or 2 at a time. However with the severe durantium shortage I have been turning my citizens into generals for the legions what I didn’t notice for awhile was since my generals were maxed for civilization wide pool it was allowing me to create them but not gain the legions I’m embarrassed to say how many citizens it took me notice this but it was at least 3 or four. It worked fine again when

0 Replies 13,315 Views

I mean compared to similar games I have previously played the speed is like I am at turn 120ish even though the game just started and I am only at turn 25 with nearly the exact settings as my previous game. The only major difference is I turned the habitable planets to common and changed the AI to genius 7 Ai immense map

2 Replies 13,833 Views

I started a new game today and it felt like the turns were noticeably longer. Is this just my imagination or has anyone noticed the turns taking slightly longer. If it is this noticeable at the very start of the game I am a little apprehensive about what turn 250 will look like.

2 Replies 13,833 Views

I’ve been playing synthetics for awhile and I believe they are currently the strongest. Even with the slow start if managed properly you will dominate. I will say this though no matter your ideological leanings you should start good. Get the first full colony ship park it on your home. Leave with the minimum population and scout stick close to home and hope events happen quick. Pick the next one in the three and hopefully that new class ten will be in your home system or close by. At th

7 Replies 18,167 Views

No I don’t I find it so vastly underpowered I never utilize it. While I don’t have a civilization built around trade I hate the fact that the monetary outcomes are so abysmally low that even in the start of the game it simply isn’t worth building trade ships. I feel trade should be buffed to the point from where the only factor it pertains to is relationships into a viable way to make a small but noticeable amount of coin. I would be curious to h

6 Replies 23,471 Views

Thank you for making cities destructible. Now my muderous machines can effectively destroy the galaxy without preserving useless monuments to organics that lower my efficiency. Seriously thank you guys.

0 Replies 10,986 Views

First I'd like to Stardock for making this game I am enjoying it immensely. I brought a carrier mercenary and the problematic Drengin who were fighting me to a standstill turned into an absolute pushover in fact I think i will literally be able to ROFLSTOMP the rest of the map with this ship. I've r

0 Replies 10,174 Views