late_game_master

late_game_master

Joined Member # 5983013
1 Posts 8 Replies 505 Reputation

[quote who="Seleuceia" reply="5" id="3459806"] ...it's rare that you would want to SB (or double SB) most or all of your planets [/quote] now i am not biased at all but I think you should do this any opportunity you get (e.g. opponent is passive etc). you can never have too much income

10 Replies 21,913 Views

Mostly agreed with uncrustable. Akkan or marza first as tec, you can play a lot of tricks late game with armistice in conjunction with a carrier fleet. Marza to ensure early game light frigate attrition battles have a purpose (to lvl to missile barrage), also good dps against vasari starbases being built when you have incendiary shells. Vasari - I am not an expert but you can go anything as vasari so long as you build orkulus on their worlds Advent - go progenitor for ec

41 Replies 171,511 Views

Goa - agreed that advent is supposed to inflict more damage to the enemy to compensate for lack of eco. I am just not sure it can do it so late game. Have you fought a battle vs a tec late game and won decisively late into a match?

18 Replies 20,992 Views

The reason I mention tec starbase trade ports in particular is because it has a second level of it, and is significantly better than the first level (and regular tradeports). It is the reason tec has so much more income/sec than other factions (when all factions have access to tradeports), and why building starbases for tradeports is worth it as tec. The rewards from regular trade ports are minor. The rewards from starbase trade ports are massive.

10 Replies 21,913 Views

The problem is I have never seen lvl 6 mothership being used once in pvp. And whats to prevent them from bombing it after wiping the halcyons. I dont think caps matter very much late game as (and I mentioned above) they die fast. Also tec is fine with the battle of attrition, especially if they are making you buy back caps. If you are advent and they are tec, they may have 3x your income, excluding pervasive eco. And they are reinvesting most of that to get more $$$ (if they are

18 Replies 20,992 Views

Hi, Agree a lot with no 9. Neutral extractors are really powerful. Also: 12. Not bothering to scout after the first 20 or so minutes. Always something better to micro or focus your attention? or cbf microing scouts? No..knowing what your enemy is up to is vital, and quite easy for tec and advent given the early scout upgrades. Tip: when attacking, send a light frigate/lesser ship to each adjacent planet to the one your attacking (dont think "I need scouts for that"). This will

10 Replies 21,913 Views

I see, though I still feel that tec is on par with advent. The reason is that advent has good units like guardians and mothership which are great in battles between lrf/heavy cruisers slugging it out. But because of titans I can really only go bombers to prevent getting aoe'd and advent has negligible defense against massed bombers. Advent synergy cannot work if your key ships die in the first wave of bombers. Often its just attrition from there onwards. At least thats what I've found

18 Replies 20,992 Views

I play vs my friend (his starbase strat was developed playing ai it seems) I am skeptical regarding the fact that a late game tec fleet cannot beat an advent one (vasari is much more difficult). I am finding they are right on par. Hypothetically lets say a large tec carrier fleet fought a large advent carrier fleet (typical late game engagement right). Both sides have anti strikecraft caps (kols and halcyons). Lets say 1000 fleets worth for each side. Why does the advent have

18 Replies 20,992 Views

Hi everyone, I am having trouble countering TEC late game (Either loyalists or rebels). Basically they seem to build a lot of starbases, from which seemingly infinite amounts of gold come out from their double trade port upgrades. To counter this, you need either a large fleet of carriers, or anti structure cruisers. Either requires a huge fleet, which will decimate your economy. Meanwhile he builds 5 repair platforms, 4 hangers and 3 tradeports on every planet and tanks

18 Replies 20,992 Views