axxo4

axxo4

Joined Member # 6016744
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[quote who="Volt_Cruelerz" reply="37" id="3483689"] More ships, prettier textures, prettier particles, better pathing, a combat/buff engine that is more responsive, better fleet maneuvers, etc. Basically, anything in the game that involves math or memory would be much better off with Nitrous. [/quote] this is some awesome stuff, thanks volt :')

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[quote who="Volt_Cruelerz" reply="19" id="3483582"] Honestly, by this time, the Vasari loyalists will probably be gone. I feel like the advent rebels will have joined the Vasari rebels and might even be funded by the TEC loyalists to fight the shadow of the Vasari. The advent loyalists will probably have become some military and cultural juggernaut while the TEC rebel government will likely be on the verge of collapsing due to lack of funding forcing it to choose between poor economics a

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[quote who="Teun-A-Roonius" reply="31" id="3483648"] IMHO Sins 2 should stick to its current formula of RT4X, and should not be made into something else (more turn based, or even more RTS based for that matter). Its the perfect bits of both genres that makes this game so great, and that is also its greatest strength on the market if you ask me. Going too mainstream could seriously harm sales and cause the sequel to get lost in a maelstrom of other (sci-fi) RTS titles that are being relea

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suggestion 12 clarification besides the need for extra verity of ships in the existing classess, i feel like we need: a. some thing between a cap. ship and a titan (make titans more expensive and thus rare) b. some thing a little bit less powerful then a cap. ship but stronger then a heavy cruiser c. something smaller then a corvett? or perhaps a new class of ships? d. more Support class Cap. ships and more attack class ships

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[quote who="Teun-A-Roonius" reply="4" id="3483367"] Agree wholeheartedly with the direction you'd like the devs to take when creating a possible full blown sequel for this wonderful game. [/quote] thanks mate! [quote who="Volt_Cruelerz" reply="15" id="3483518"] Construction animation? Probably. I don't see a need, but I imagine it could. Degrees of damage? Doubtful. Maybe simple things like at 30% health some system goes offline. But if you&#3

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suggestion 12. MORE ships and more scale, bigger ships and smaller ships. more realistic scale of ships both related to planets and related to other ships

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suggestion 11. SPYing EVERY ONE LOVEs syp related game play please add more, to envoy functions or spy missions it would be cool to influence a ai to not "build" a temple of communion on a certain planet ... etc make more options and new options available,

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suggestion 10. maybe just maybe you guys can do something like civ V or other civs did when you meet a scout from a different fraction - i hope you guys get what i mean- make it more personal - character driven more immersive

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suggestion 9. (this one will be a hit or a miss) add more war paint to the designs of the vasari ships- to me it makes 100% sense, the new cap dose not fit in and it too round and bulky and big. it needs to be more of a ship rather then a bug vasari have a native tribe feel so i think their ships should be more natively, with the new cap i feel l

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suggestion 8. more audio, more talking with the "different voices" explaining to us the events in the galaxy or warning us about a launch of a nova war head ... currently we get a messege but audio would be very nice in general i think more audio is needed over all. look at some of the most best selling movies or the new guardians of the Galaxy -

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suggestion 7. more random events (like a death of a general "ai") one of the enemy main commanders dies and then the system changes avatars and changes randomly the "settings" of the ai suppose from economic to aggressive or research or defensive. this will add a new layer to game play, maybe give us the option to influence the event

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[quote who="Volt_Cruelerz" reply="5" id="3483371"] As far as mechanics go, we just need more armor types. That's what caused the eternal balance issues... Then we can add more unit types... Also, if it were to be on nitrous, the UI would need some changes to tactical view or fleets would not be manageable. To explain my idea fully would require a thread unto itself... [/quote] i got a question for you volt, will the new engine be able to handle

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4. updated shield and graphics over all computer technology will change thus permitting people to get high end gear for cheap 5..

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3. Red alert 3 vs c$c generals 1 , please do not go with the bubbley/ too colorful feel of modeling like red alert but rather like the edgy C&c or original soase (rebellion vas. new cap ship and advent look completely out of place) <img src="http://games.njeklik.com/wp-content/uploads/2014/02/310.jpg" alt="" width="1024" height="768"

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1. ill start with the little things: Avatars please make more avatars and please let us choose the one we want or have sever options for (rebel) etc.. please make them story related or have some kind of function (ship personality trait or a unique cap. ship with the avatar you choose per fraction) fan made: <img src="http://fc05.deviantart.net/fs48/f/2009/203/0/0

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SOASE 2 Suggestions: i know that there have been several threads on the forums about suggestions but in this thread we are going to try to illustrate and write about a suggestion we make for soase 2, so that our suggested concept can get through and inspire StarClad <p style="text-align: center;

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[quote who="Sinkillr" reply="91" id="3480650"] Goa's review of me is way off the mark. [/quote] lol no it fits u

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[quote who="WOEaintME" reply="361" id="3466035"] I know for a fact Sinkillr couldn't post twice in the same thread without mentioning: how Sel, Ryat, WOE and Goa are the same person Flak is OP Everyone else on the forum is a troll feed buttons need updating some other random bs [/quote] KOL spam is getting out of hand lol

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