Jam3

Jam3

Joined Member # 601773
5 Posts 104 Replies 1,013 Reputation

Architecting a multi-threaded app almost has to be done from the very beginning of the design. Anytime one thread needs to communicate with another thread it is an incredibly complicated procedure in the code. And putting that thread communication signaling logic into an existing code base is more work than writing it from the ground up. Look here http://www.co

35 Replies 33,446 Views

Mid/Late game all these people telling you vasari econ sucks have never gotten up a good starbase network with 2 x colony pod upgrades, which essentially turns a a starbase into a 150 pop planet worth of tax income.

51 Replies 190,917 Views

4v4 (or 3v3 or whatever but imagine its 4v4 with diplo we've been doing non-locked with certain number of allied victors so just imagine the alliance system gets it to a 4v4) 4 x 750 fleet supply vs 1 player, every 5 minutes Also consider 8 player games can go for 4+ hours sometimes and 1 slow pc slows it down to an absolute crawl so small fleet sizes is all u can do and hope to not play a slideshow. I mean is this seriously an argument at any level? Thats just a

15 Replies 9,516 Views

A group of 8-10 of us play a regular game every saturday for years. The past few sessions we have switched to diplomacy and on the first session one of us discovered pirate missions. Pretty much the game is broken; pirate missions will end a game once the first players with a good econ have it up and running. It is pretty easy to have a team of a few people wipe out a player with "overwhelming" pirate missions to that persons empire. We are probably going back to entrenchment but

15 Replies 9,516 Views

Anyone who is telling u vasari econ sucks never got very far in the imperial tree, nor built colony pods on starbases. Fast single star games on ICO don't go long enough for vas econ to shine or get started even. Militarily your just going to plain hurt against the TEC's ridiculously low supply cost for frigates and the advent illum spam and "battle ball". The skirantra and marauder and overseers are your friends learn to use all your movement speed bonuses/penalties and fight a micro fl

51 Replies 190,917 Views

They should have 1/4 to 1/2 (top/bottom hemispheric) the AA guns as the equivalent faction flak frigate and whatever else needs to be adjusted (cost, supply) should be adjusted around it. I agree completly with the OP.

47 Replies 15,839 Views

I have been messing around with Diplo and it seems a little thin compared to entrenchment, at least in what it adds to the game. I noticed the stuff with the pirate and immediatly thought hey it would be great if on those days our gaming group gets an odd number we could allow the odd man to play the pirates! Just in general I think this would be a fun game mode plus allow for even more vicious pirates with a human at the helm. they could control the fleet and only have the enemey activa

1 Replies 2,095 Views

1. Homeworld (Series) A personal favorite for many reason, some gameplay flaws, but an extremly immersive experience. 2. Kohan (Immortal Sovereigns and Ahrimans Gift, Kohan 2 was ruined by fixed settlements) Kohan introduced distance and supply as meaningful concepts in an RTS, unit balance was excellent between the four factions. Really sad alot of people never got to jump online and play a few team games of Kohan. 3. SOASE 4. Take Command (Series) - I must be so

108 Replies 275,165 Views

You guys are arguing a chicken and egg issue. True the only benefit of 64 bit is larger addressing ergo support for more RAM. But arguing whether or not you need more RAM doesnt really take into account that once 64 bit becomes a standard people might find more uses to use more RAM and whether that is because its practical or simply because more RAM will be available is a pointless argument. I can remember people saying the same thing at 32 mb 64 mb etc etc. SO yes in todays paradigm more tha

173 Replies 485,004 Views

The main problem with SSD's that none of you have talked about is that blocks have a write limite before they start degrading. You only want to put data that wont need to be updated that often on them. For instance putting an OS on one is smart putting a windows swap file on one is not. Configured correctly they are blazing fast, the technology however is new and there have been issues thats the main reason there not for prime time.

173 Replies 485,004 Views

[quote who="Cataclysm2000" reply="10" id="2270440"]This is because caps suck compared to an equal amount of ships. Usually. Once they level up they are good to have, but before that they are just sitting ducks. A level 1 battleship isnt worth it when you can get more firepower and hull points out of 50 fleet supply worth of heavy cruisers. But at level 10 that battleship has many abilities and deals a LOT more damage and becomes worth the while. The problem is they die so fast in the later st

12 Replies 17,233 Views

People have there own particular views on how the game should be played. Just play your own game and don't worry about it. Best advice is learn how to scout effectively, watch your opponents and teammats and know what there fleet composition and location is as best as you can at all times the rest will come pretty easy.

20 Replies 14,792 Views

Vasari carriers, Skirantra's. are mobile repair bays and once lvl 6 can replicate ships, then there mobile factories as well. A few of these get really really nasty in a vasari fleet. Aside from the natural synergy of the advent ships it's probably the coolest cap in the game, though scramble bombers is pretty worthless.

81 Replies 80,303 Views

The only game i've ever seen this was in the Myth games. The setup for sins would go something like this, imagine a 1 v 1 game but with lets say 6 actual humans so 3 players per side, one player on each side is the team captain and can give control of units/planets to the other two players on the team. This would open up alot more micro as you could simply give a teammate a small fleet and he could harass an enemy focusing on nothing but his fleet while maybe the team captain is focusing

0 Replies 2,825 Views

Maudlin yuor missing the point that there is this argument going around the PC gaming industry "PC Gaming is dying" and all I am really arguining with you about is the motivation behind the argument almost everything i have said i've said there are exceptions or caveats so why you keep on arguining with me that I am making an argument with no exceptions I just cant understand, your really kinda just arguing with yourself. You also fail to see something I pointed out earlier about finite

500 Replies 1,120,144 Views

[quote] I fail to see how all of your 'credentials' prove that you couldn't take WoW to a console. [/quote] They don't its an opinion and I am listing my credentials to give you my perspective. Whether WoW can run on consoles and whether or not its market viable to make it run on consoles I think can better be answered by the fact that it currently does not. And for pretty much everything else you said most of it at this point is putting words into my mouth and creating straw m

500 Replies 1,120,144 Views

[quote]Or to put it another way, the value you place on his art is significantly greater than the value that anyone else places on it. How is capitalism undermining that? All it means is that you will keep those paintings rather than sell them, since you benefit more from them than anyone else, and hence won't sell them. Thus the person who derives the most enjoyment out of those paintings ends up owning them![/quote] What I meant to show by this was that value has another meaning that

500 Replies 1,120,144 Views

The architecture behind a CPU and GPU are radically different. I mean your talking some pretty intense micro-circuitry design differences in a GPU to handle polygons, shaders, and textures and CPU's to handle pure mathmatical computation. The guy from NVIDIA is essentially right there's really not alot of growth for CPU's whereas GPU's have alot of room to grow, plus if you add a dedicated physic's processor that probably going to work alot better the closer it is to the GPU.

39 Replies 109,116 Views

American society as a whole is kinda screwed up due to value judgements such as the premise of this thread. I mean seriously does anyone here literally think PC gaming is actually dying, as in its going to be dead at some point in the near future? Like gone, no games at all on PC's? Thats just idiotic as long is a definable computing appliance that fits the definition on Personal Computer there will be games made for PC's. At some point in the future im sure the PC, TV, console, DVD/VCR

500 Replies 1,120,144 Views

Um fires can burn in space since there is a vehicle there to provide oxygen and combustable material. I mean it would obviously burn out very quickly once exposed to space but given enough fuel a spacecraft could been seen to burn in space. I mean think about it for a second a rocket engine is essentially a controlled burn and it is "on fire" and in space. And i dont know but the sun and solar flares would also be pretty good examples, again it depends on what your burning, and how much fuel the

98 Replies 256,769 Views

China has always been one of the most xenophobic isolationist countries on this planet. Not to mention that they have an extreme overpopulation problem. There is no doubt the U.S. will not be head honcho in another 100-200 years but in the near term there is no way for China to overtake our GDP or our diplomatic controls, they don't even want to all China has ever wanted is to be left alone and have mild hegemony over its neghbors and for some stupid reason military control over Tibet.

596 Replies 1,739,512 Views

I agree with pretty much everything Hunting said except the late civ tree eco techs being worthless to TEC, This simply isnt true if a game gets to that point researching those techs and the +4 logistics slot/black market bonus techs puts TEC at a DECISIVE eco advantage in late game. Advent doesnt have a single tech that boosts raw credit gain, except the max allegiance bonus, and they definetly cant plant an additional trade port at every planet, nor get a very nice black market advantage and m

51 Replies 148,371 Views

I gotta agree with the op a real time clock that you can toggle the display on/off would help alot especially to determine times for build orders and the like, theres too much interferance with pausing and lag. Plus the game runs on a real-time clock there's really no reason at all why this cant be displayed, obviously the game is already tracking time to determine the graphs in the aftermath screens.

8 Replies 18,134 Views

I just wanted to point out that fast settings doesnt neccesarily mean a shorter length game it just means the pace is faster, and well thats not even completly true. Fast ship speed means ships can escape engagements much much easier, why? -DPS is not increased so fleeing fleets lose less ships on fast ship speed when retreating -The gravwell is the same size on fast ship speed, which again means more ships can escape a pursuer Fast research presents the same

243 Replies 290,042 Views