Thanks a lot for the recent update guys. [e digicons]:grin:[/e] I must say I love the choice of music. I recognised the most obvious ones like Band of Brothers but a few had me puzzled. I was thinking they were from Crimson Tide or The Rock, after checking with AudioTag turned out to be Revenge of the Fallen. Oh well great stuff and sounds awesome.
Falcon74
1. No idea if theres an Ai fight to the death mod. Sorry. 2. E4X Mod and Sins of the Fallen Mod both have disable superweapons/titans minimods. There might be a standalone mod about too. 3. Well theres this. https://forums.sinsofasolarempire.com/451274/page/1/#3436369 I had a read through it a few days ago and it sounds promising. Haven't tried it yet though.
A new download seemed to fix the Ui issue. The Liberator ships are also behaving properly now, had to switch off boarding parties ability which defaults to autocast enabled, after I did that everything was ok. The gravity wells distances don't seem as bad as before now. Like I said something must have messed up on the download. I'll also use the tactical grid like you suggest, the typical Sins displayed gravity wells don't look very Freelancer anyway.
Based on how really awesome this looked I was tempted to try it, plus I used to play Freelancer to death so its not like I needed an incentive. [e digicons]:grin:[/e] On first impressions its incredibly faithful to the original game but some really bizarre stuff happens. Now I don't mean Nomads so bear with me. It doesn't matter which map I play but the gravity wells are completely messed up, the ship yards and resource asteroids are a fair distance from where they ideally shou
Ah I guess I missed the E4X Beginners Guide as I downloaded the mod in my overly hasty enthusiasm. I guess that explains a lot, obviously I didn't tune into the daily Unity broadcast. Cheers. [e digicons]:grin:[/e] Also I didn't realise they'd changed the difficulty for normal, its been a while since I played the old Sins and changes Rebellion makes are still new to me. I'll leave it hard from now in it seems more like what I was used to. Many thanks fo
Thanks for the detailed explanation and answers to my questions. Much appreciated. I'll make my own personal tweaks to stuff and if I think its worth your time I'll contact you and see what you think. As for looking for someone to do the TOS music for the addon I'd definately be interested but I'm sure you'd prefer someone who has done some previous Sins modding. I've modded other games in my time but not this one.
Hi. I just wanted to say I used to play an older version of this mod a lot for SOSE and recently I bought Rebellion and have been playing the new version. Its seriously damn impressive guys you've put a massive amount of work into this and it really shows. I do have a couple of questions. I have been playing the Dominion a lot and many of their ships, notable Jem Hadar cap ships don't have any voice work. Is this because they haven't been fully completed yet and things are
Hi. I just wanted to say I'm really enjoying the mod and I've had no crashing issues with it. I purposefully played an overly lengthy game last night (Triad map, 4 hours playtime) just to see if there were any issues. No crashes at all. I do have LAA enabled on the exe. Distant Stars which I love crashes like mad mind you but E4X is fine. One issue that did occur with this particular map was one of the Ai opponents (Advent Normal difficulty) simply could not expand out of thei