By recommendation: take out the total spending slider. Create two sets of sliders. One is the research slider, where you set the % of total RPs you are funding. The other is the IP slider, where you set the total % of IPs you are funding. Under the IP slider is a breakdown of military vs. social. The two always add up to 100%.</T
hotcoffeedude
This is where I become confused. If I have 100% spending and enough funds to pay for the 24 industry and the 24 research, why do I still not get them? What is connection between research and industry on a planet? What are the %s on the category sliders (military/social/research) a % of?
Excuse me, but what's up with that?! If I have 12 bc, why can't I have it produce 12 flasks without completly hampering my military and social production? Is this really how it works? I assumed if all sliders were set to the right (100% spending, military/social/research all rightmost) **and you had enough funds**, that you could get %100 of
On mars I build one factory and two reasearch facilities. While building up to reasearch Academies I leave the social focused. Once I have two academies I destroy the factory, build another academy in its place then focus on reasearch. I too did this, but then I began to wonder - doesn't keeping the f
If they introduced a "max colony" factor that accounted for tech/income/etc., it could be interesting... You mean like a "colony logistics" tech that limited how many colonies you could manage at one time? That's an interesting idea. I wonder if it would be moddable.
Yes. First, when does DS9 come on Spike, and how far into the show are they right now? I miss that show. I always thought it would be neat to have a tech line based on "Boarding Parties" that would use your soldiering (and race) bonuses. Of course, there would have to be a "Repelling Boarders" defensive tech line as well, or you could even rely on defensive techs already in the game. Such offensive techs could require their own attachment to a ship (to use up a weapon
The European version looks like it comes in an actual metal box. Was that a Limited Edition run? Or for the European version only?
I would like the ability to request Surrender. Maybe it could trigger whatever routine it is that the AI checks before it surrenders on its own. Sometimes when you are so much more powerful, it would be nice to be able to call an end to the game.
Thank you for answering. No, I just thought you meant you'd pirated it. Sorry about that. It seemed like a smarmy way of saying it. Honestly, I'd ignore the fanboys and play the game. Stardock dev posts have red banners. Plus there's a big response on the front page regarding updates. Did you play GC1?
You mean like a heretic that claims he didn't pay for the game? You're not honestly that stupid are you?
I usually just throw down a couple of labs, focus on social until they're built, then switch to research, but I'm no expert. So what's the best use anyone has gotten out of this small starting planet?
Yes, I am constantly doing this too. I don't know where I developed the habit, probably from RTS, but I can't seem to break it. It would be great to be able to change these.
I would love the ability to side-scroll using the arrow keys - I don't know where I developed the habit but I keep hitting the arrow keys expecting it to side-scroll and it moves my ships! Actually, it would just be great to be able to assign keys.
Hah hah. Nobody listens to my suggestions about software anyway. I do have confidence that it will succeed on its own merits, though. GC did well enough to support GC2, and so on...
To me tactics are something to be saved for multiplayer. I've never played a tactical game where after a few tries you couldn't outsmart the AI. As far as strategy is concerned, I'm still playing chess against the computer and losing.
Big GalCiv fan here. Giant GalCiv fan here! Ready for the beta. Can anyone show me the link to purchase GalCiv3?