That's how I handle it now, but you still have to zoom into the system, find a trade port, select it, then cycle through to see which you have turned on or off - ie, my initial impetus for the post ;) There's space on the system pane for another button that could show how many you have, and which are turned on or off. You could left click/right click to turn on or off any ports in the system. Right now you can't check on which systems have them turned on or off easily without c
Mtrixis
I'd like to know this as well. I can recall one Advent capship ability specifically refers to boosting 'Fighters' - is that all strikecraft, or Fighters specifically? I know there are some other cases of this. Ambiguity is bad :P
Perhaps there is an easy way to do this that I'm missing, if so, let me know! Otherwise - The TEC and the Vasari have resource boosting econ structures that are fire and forget; you build them, they do their job, you go back to other matters. The Advent however, require a very annoying bit of micro. In order to use their resource boosters, you have to zoom down to an individual system, and manually toggle individual trade ports to resource focus. Could we please get a system
I can confirm this. I've noticed it with the Advent colonization cost reduction, and the TEC free mines. I don't know if the Vasari have the same problem with the build speed increase, but since the other two are glitched, it would make sense.
It's interesting to me that most reviews complain about the lack of a campaign, when I've always found RTS campaigns to be universally terrible in terms of gameplay, and I don't miss one here in the slightest. However, ironically, I can agree that I'd like to see one - but only because I'd like to know more about the backstory of the universe you've created. Yay, horrible galaxy munching Vasari foe. But that's in the expansion pack :P
It's worth mentioning that I've seen this sentiment echoed on numerous gaming forums over the net. Many people have repeatedly reacted very favorably to Stardock and now Ironclad for taking this stance. I don't know how badly, if at all, piracy impacted GalCiv2 sales more or less than other PC games, or how its impacting Sins, but I do know that the goodwill you're building is an asset that few other gaming companies have.
The way fleets and groups are handled is one of my biggest gripes with the game so far. If there is a way to make newly built ships auto join a fleet and hotkey that fleet, I don't know how to do it.
I love the pirates Just make a map without them if you don't like them
It reminds me a lot of Kohan, though as Dave mentioned, Sins is more focused on the economy and less on the combat. Not better or worse, just different. One thing that bums me out about Sins is that they came *so* close with Fleets to having a brilliant system reminiscent of Kohan's company construction. If they had a fleet manager screen that let you 'build' virtual fleets of whatever ship combinations you want, then actually construct elements of the fleet gradually to match