Reply #4 above is right. Trying to get a laptop to do both well and you'll end up with one that is okay overall, but excels at neither. I'd like a 250hp sports car that gets the milage of a Prius and handles the snow like a Hummer.
Qui-Gon Jinn
I've had this problem in the past as well. I usually have to resort to an older saved game.
I like the idea of a science module used on ships, maybe a special type of ship that can be grouped with a fleet of battle ships. During the battle this science vessel could add an "adaptive" bonus to the other ships in the fleet. Then, after the battle, if it survives, it could do a little analysis of the wreckage and maybe uncover a little tech, or maybe just provide partial credit to researching a tech. The partial credit seems like a good idea since it will keep this from becoming too unbala
Given the types of weapons and defenses in GalCiv, tactical battles won't add much to game play, in my opinion. The A.I. basically focuses firepower on the weakest ship until destroyed, rinse, repeat. Not much you can do to improve tactically. There are no topigraphical considerations as in say, a civil war battle game. It's open space, so you shoot and shoot until something goes blewwy. You may be harkening back to the tactical battles in Moo2, which were a lot of fun. The main differe
Here is my advice: If you are looking for a high end laptop then that means you have some galactic credits to spend, which is a good thing. The problem is that a good high end gaming laptop is going to suck up a lot of juice(forget about long battery life) be rather bulkly and heavy (forget about toting it around easily) and make you extreemly nervous about carrying it around getting bumped, jostled, breathed on too hard, or (god forbid) stolen. I suggest you get a decent desktop system for gami
I don't know if there is an optimized strategy for building factories in the mid-late game phase. It will depend on how much of your current production capacity you can afford to use. If you are building a high level industrial sector but only using 30% of it, then you are wasting time and money. On the otherhand, you may need top notch industry to build up a planet in a hurry for tactical reasons. It also depends on what you are planning to do with the planet, i.e., crank out capital ships or b
This thread is great and all, and I'm sure the devs have a hoot reading it. But one thing we have to keep in mind: What makes this game so great is that the AI plays with the same "rules and tools" we do. When we add new complex diplomacy options, or tactical combat, etc., then that means they have to somehow program the AI to skillfully take advantage of these features as well. Otherwise the game would become unbalanced in favor of the human player, or they would have to code in some kind of ch
Diplomacy is always imortant for me. Keeps me out of scrapes when I can't afford one and helps me to sell my techs for more money, which I always seem to be running out of. Besides, they never see the backstab coming... heheheh
Drengin Overlords Crushing all who dare oppose, With Ahmish whiskers.
I have been away far too long. I felt a disturbance in the force and it compelled me to return. GalCiv II, was no doubt the cause. I feel that this could be the chosen one, the game destined to return balance to the force. I will take this game as my own and seek answers. I sense it will draw together many Jedis who once fought bravely together... and the dark foes that opposed us.
I don't know if this is an honor or not. I thought GalCiv got a good amout of positive press. I guess there could always be more, though. :notsure:
We have seen these kind of discussions from the early days of this forum when GalCiv was released. I think that most of us fall into a certain style of play, and don't realize the other possible approaches that can be taken. When the computer A.I. takes one of these actions it seems like it is pulling a rabbit out of a hat, when in reality there is a perfectly normal explanation for what it did. We just don't see the trick. Once explained it all makes sense and we can't believe how we fell for i
The main advantage PC games have over consoles is the same advantage the internet has over printed periodicals (a.k.a magazines) and other printed media. Console games, like printed media, need a publisher with deep pockets to manufacture and distribute the product to retail outlets. These outlets very likely play favorites with big mega-publishing companies for shelf space, but then, who can blame them. All this big money makes taking risks (doing something new, creative, or different
The problem you have is that programmers, when donating there time for free, want to be in charge of the project, not taking instructions from someone else. But good luck to you just the same.
Dune -- I read the entire series. Well at least all the books that Frank Herbert wrote himself. His final book "Chaperhouse Dune" was a masterpiece. It would make a great theme for an empire. Hmmm....
There is simply not enough information to answer your question. How many planets does the computer have? How much money did it have in it's treasury? Did it sell or trade tech to get more money? Did it trade for the ships from another race? There are lots of possibilities here. It is a natural recation to be suspicious, but there are also explanations that do not require the computer to "cheat".
Wow. That could be a lot of things. Try this first: hit Ctrl-Alt-Delete to bring up the Windows Tak Manager. Click on the Processes tab and see what processes are running. There will probably be a lot of them because there's usually a lot of stuff going on in the backgroud of windows, but mostly they are very small, and don't take much in the way of resources. If you look next to each name you will see a column titled "CPU" and another one titled "Mem Usage". See if anything looks like it is eat
I think it's a great idea. There are strategy games for the gameboy advanced, (e.g., Advanced Wars & Advanced Wars 2) that are pretty good and show how something like this can be done.
My travels have brought me once again to these hallowed grounds. I've posted my first game in a long while: just a tiny suicidal map to help tune my Force senses to the the new races. I'm glad to see that newer, younger Jedi have continued to learn and grow in the Force, the Metaverse, and the Jedi ways.
At the journey's end Is the sidewalk to my house. Strangers live here, now.
The Jedi are not meant to fight wars. It will inevitably lead to a conflict between military strategy and Jedi beliefs.
Seasons greetings to all my fellow Jedis and Sith counterparts! LOL
Currently: Pennsylvania, U.S.A. Originally: Nebraska, U.S.A.
Unfortunatly Mailer, there are many others who are not as honest as you. It is esitmated that 90% or more of all PC games being played are not legal copies. Stardock was very generous in it's copyright protection for GalCiv. The CD is not required to play, no copy protection, just as you described. Their only small insurance policy is that in order to get updates or participate in the metaverse, you must have a valid and unique key. And I suspect that this small insurance policy is wha
I agree DH, having your morality based more on actual gameplay rather than trumped up 'events' would really be interesting. BTW, great nickname.