E-Tigger

E-Tigger

Joined Member # 616989
0 Posts 0 Replies 24 Reputation

Hey there Maxpublic. It isn't open, so the source isn't available. Basically from what I have seen, he only posts information about the mechanics behind the AI, or in this case the source code, when he is getting fed up/irritated with something. [Apologies if this is an oversimplification or an incorrect assessment Frogboy] In any case, I'd have to say that it sounds like their is a problem. I'd also like to say that I too find any accusations of the AI cheating to

123 Replies 4,207 Views

How about creating a metaverse ranking ladder based solely on pregenerated maps? This way there is a level playing field for everyone. Release a map, have X period of time to generate scores from it and then rank based on that period. Then release another one, or allow people to generate them somehow and use those. And keep that seperate from the standard metaverse that uses random maps. No issues with someone ctrl-n to death for a better position, etc. I

6 Replies 122 Views

For those of you who haven't read Iain Banks, I recommend his Culture novels as quite good Sci-Fi. Link to ship names used in those books: http://www.saunalahti.fi/~mjhuur1/projects/banks/ships.html

9 Replies 201 Views

Sure, it isn't a game killer, but it is still annoying. Sure, the score might be a few points different. Maybe more, point is that it shouldn't be different. It is the same game - just more reloads. A lot of things are `minor' and that's great, just trying to make it better. They said save game reload times would be longer if they save the influence etc. How much longer? Is that so much of a big deal?

36 Replies 1,843 Views

I have no problems with the Torian's working as they do. The problem is that they don't have an alternative victory option. They are a "good" race. They shouldn't use mass drivers etc. And you point out that you should have lost. Technically you did. TKO, it just never happened. If they had "Beyond Torian" they probably would have beat you to the end. Game Over. Needs fixing. They should be able to tech victory and just leave the game perhaps... not sure about cons

28 Replies 5,258 Views

As an addendum regarding this: [[ I don't like the idea with the Starbase support buildings just because it would help big empires and punish small empires that want to have lots of starbases. I liked the Idea of making the maintanance cost for SB's dependant on the distance to the closest owned planet and their number of modules.]] It is a valid point against in terms of balancing the game. However, it is reasonable that a larger empire would be able to afford mor

94 Replies 2,748 Views

Little off-topic to start: All this is reminding me of an episode of B5 where Earth tried to make the station pay for itself more and placed a module on the station that was a store. Had dolls of the senior officials and diplomats. Ended up getting spaced, I think Sheridan was upset with his doll... But anyways, I agree that there should be some form of modifier based on size of the map. Could always just scale the ^x.y based on the size. 1.7 for a tiny map and reduce as you go up.

94 Replies 2,748 Views

Personally, I've said it before but to reiterate. I find the tech side to be very bland. The descrips are great, but unlike Civ where I had a sense of accomplishment and a `COOL' feeling when I finished X wonder, I don't get that with Galciv. Oh, I completed a wonder. Good. It lacks the feeling of being able to go to the city screen and look at the wonder and say, neat. It lacks the video interlude that made it interesting (sure I skipped it every time after t

44 Replies 1,799 Views

People keep mentioning ZOC, maybe it could be possible to apply it to planets and starbases as a range thing similar to national waters and international waters. So a planet might have a two square boundary around it (or larger) that cannot be entered/crossed/stopped within unless you are at war/trade/renting with them. Same for starbases. And definitely no tac combat. I like tactical combat, but turn based combat is hard to do well and real time allows the computer a great

58 Replies 2,559 Views

Ah, I see what you are saying. I wouldn't want it in the main screen, too much in the main UI. I could see putting it in the domestic menu somewhere instead though... but I don't pay much attention to the %s anyways. Too busy playing the game to worry about the numbers.

4 Replies 131 Views