00zim00

00zim00

Joined Member # 6203276
29 Posts 156 Replies 20,424 Reputation

[quote who="kestlstw" reply="3" id="3543949"] A few more reasons why the game isn't ready for release yet. Diplomacy isn't where is should be, there are options available to the AI that are not available to the player, the player should have the option to decline a gift and preferably with at least the options of "That's too generous we can't accept, perhaps a trade instead?" or "Why would I want that piece of crap?". Also as I have been arguing with no succes

7 Replies 3,096 Views

As far as I remember, it use to work that you would give the treaty and both sides would be able to see each others view in the fow. Now this is "Still" the case but there seems to be a change of some sort that has caused a minor bug. It is possible, unlike before, to add it to both sides of the table separately. pre 6.1 when you added it to the table the treaty on the other side was removed. I assume it was recently changed so that you can choose to hav

1 Replies 2,616 Views

So I was about to finish researching one of the specialization techs and then what normally be a good thing, ended up being bad as the Ai decided to gift me a Specialization tech. Because it was for a different specialization then I wanted this effectively cut off my current research and preventing me for getting the tech I wanted. I wish I could refuse Gifts of techs specialization, currently there is no way to do so it just forces you to accept it. Or even better, any

7 Replies 3,096 Views

I found a minor oversight compared to how it use to work in Gal civ 2. I want the ability to Double click on a Minor races home planet or Major races Planet in order to bring up the diplomacy screen for that race. if I want to look at their report or trade with them I have to play a game of "Go Fish" with their icons in the main diplomacy screen. In gal civ 2 you could highlight a planet and there were various informative stats about the planet, who owned it etc. and the

0 Replies 1,011 Views

Similar to what people have been saying, I colonized a planet and my Colony Capital starts on top of a Research Tile bonus. Is that a bug? Because Im guessing that dosnt actually give my capital a bonus at all? kinda wish it at least was on a space without the bonus. the planet was only size 3 and it had a bonus 50% research that feels kinda wasted now :(

31 Replies 119,240 Views

[quote who="kryo" reply="11" id="3536095"] Quoting Heliocon, reply 8 Ok another question: I bought the Steam version, not sure if it was founders (would of bought that if I knew!) or just the Beta access version, however how in the world do I link this purchase to my forum account? I don't get any key code through stea

18 Replies 1,288 Views

[quote who="econundrum1" reply="1" id="3542926"] Yes this has been noted before and I think we all agree that's a feature we'd all like them to add, they probably will be it pre or post release though hard to say. [/quote] If its been brought up before good to hear :), so hard to search these forums xD

2 Replies 1,390 Views

On the race selection screen, with custom races you can "Copy" or "Delete". Would be nice to have a "Edit" button as opposed to just a copy button, for when I want to make small changes. If you use copy you get a duplicate race and its near impossible to know which one is the newest one.

2 Replies 1,390 Views

Im not sure if this is supposed to be placed as a bug or a suggestion. 1) Unless I am looking in the wrong place, can we get a turn number value in the tool tip for how many turns we need to wait before we can talk to a race again in Diplomacy. At the moment all it says is, "You must wait longer to trade with this player", wish it said something like"You must wait 12 Turns to trade with this player" 2) Likewise on the topic of Diplomacy, when you add a lot of

1 Replies 3,177 Views

May I make a suggestion that Stardock add a non functional DLC called "Elite Founders" or similar to all steam uses that should have it. My fear is that say a year down the road, or even when the real DLC comes out there will be people thinking they are founders when they were just beta tested. Saves many steam tickets and flooding the forum with posts when this happens. I know alot of games that have done a similar thing and its really helpful, the only way I can check

1 Replies 4,556 Views

[quote who="Publius of NV" reply="1" id="3542572"] In a very early beta the developers asked for one bug per post, but a lot of people never got that message. [/quote] Soo... do what the devs asked? Ill feel like a Troll or spammer adding like 5 topics in a row lol

13 Replies 5,777 Views

In this case might be nice to have a tool tip come up when u hover over an empty square telling u in advance if it can or cannot have upgrades later. Maybe even a toggle function to display it. Seeing as adjacent bonuses are kinda important, just my 2 cents :P

13 Replies 5,777 Views

I found a class 16 Planet that wont let me place any of my soil upgrade anywhere as apparently there are no spots for them. Even know it appears to have land available for it, albeit small. Is this a normal possibility or is it a bug? Also I have a list of a few bugs/problems I found. Would it be better to put them all into one forum post or make them all separate? Thanks :)

13 Replies 5,777 Views

Im no expert and maybe its me nit picking but there are few things giving me OCD when playing Gal Civ 3. 1) In the Ship Designer Can we have an option to turn the ships "bobbing" effect off. its really distracting when your zoomed in. 2) Could we get a Colour Tint (Similar to Photoshops Hue Offset) Option in the custom race menu to be able to make foregrounds and backgrounds images match more closely. this also will help give visual variety to races when you have 10

33 Replies 44,987 Views

Might be old Questions but. Q1: Can we get some filter options for the research tree such as "Show only techs that affect star bases, are food related, are weapon related" ect. Q2: Any news on if Star-bases will be able to move like shipyards. If not curious why? If we cant move them is there an easy way to convert a now near useless eg" influence star base in the middle of your empire to say an economic or military without having to destroy it and rebuild it

12 Replies 51,546 Views

I just watched the recent stream and they briefly talked about how they plan to make it more user friendly by adding extra filtering options for planets, ships etc. And this idea came to mind that I think, especially on the larger maps, would help me and I hope others significantly. Just like in Startrek where their galaxy is split into 4 distinct Quadrants, Alpha, Beta, Gamma and Delta. I think it would be helpful to be able to filter everything by what quadran

2 Replies 2,168 Views

I think alot of these have already been suggested in one form form or another but here are my thoughts. 1. What specific features of diplomacy do you traditionally like the most? I want you to be as specific as you can be. Which parts of diplomacy from any game do you like the most? What parts do you remember long after playing the most? Clear Feedback- - The game StarDrive despite a

158 Replies 714,821 Views