00zim00

00zim00

Joined Member # 6203276
29 Posts 156 Replies 799 Reputation

Seen a few older posts on this. I know Fences 4 is being made but thought I should mention whats happening for me in 3. I have been getting ALOT of explorer crashes over several months. I thought it was something else but at a whim i disabled fences and all my issues went away. I have seen people mention a pop-up that says "Fences has detected that Explorer was not closed properly" yet I dont get that prompt. Im having crashes happen commonly with folders that contain

6 Replies 11,702 Views

[quote who="lyssailcor" reply="3" id="3691670"] I don't get email notifications any longer either, but that is so since a long time now, several weeks I guess. [/quote] Have noticed it the last few weeks to. Didnt say anything earilyer as I just assumed It would be fixed or I was doing something wrong lol. Does anyone know where we make a ticker for site bugs? though the game support site?

5 Replies 10,127 Views

Maybe. I can sub to new posts and stuff. just not get email updates even when I set it to do that. Also, is the site SUPER slow and laggy for you right now? I just tried to load this page and my browner felt like it froze (but it didnt) it just was SOOO delayed to load anything that it felt like nothing was happening. Every other site is 100% fine for me.

5 Replies 10,127 Views

Im not sure where to post this, so ill post it on here since im most familiar with this forum. As the title says, even know I have posts set to "Email me updates for this post" is not sending me emails. Looking at my gmail the last notification I got from '[email protected]' was all the way back in March 26th this year. I do check the site often and the Subscription count for updated posts does go up but im just not getting any emails. My email is set correctly on my a

5 Replies 10,127 Views

Since I made this post recently and it seems relevant I might as well post the link here. Its mostly adds to the UP and adds 'Story' like events in game without become something to crazy which seems to be the direction your wanting Gal Civ 3 to be in. [Enhanced United Planets Resolutions and Event Projects.] https://forums.galciv3.com/485054/page/1/#3689957 [quote quoting="post"] It is clear that narratives in games m

299 Replies 1,811,281 Views

[quote who="TheFunMachine" reply="12" id="3690050"] I'm personally not convinced that TBS is on the way out [/quote] Agreed. I mean look at games like Baldurs gate and Pillars of eternity. Everyone thought these games were dead but they have shown that 'projections' or 'trends' dont many anything. Plus you have the added issue of if you make a turn based game you have to compete with all these other titles instead of carving your own path into a new popularity. I do

40 Replies 236,886 Views

[quote who="Taslios" reply="4" id="3689611"] GCII had the plague and then the ability to research the cure. [/quote] Their are alot of cool events from GCII and that could easily be adapted and expanded upon. I cant wait to see what things we might get from the diplomacy update. Will really bring the universe alive! [quote who="Taslios" reply="4" id="3689611"] Also the stellar rifts if those ever get into the game... [/quote] One thing im really hap

5 Replies 50,222 Views

[quote who="Island Dog" reply="5" id="3689658"] Although it might turn out better than Star Trek: Discovery. [/quote] I think I convinced myself I liked it since if the Orville fails then STD will be even worse then we are all expecting lmfao.

116 Replies 678,345 Views

[quote]First, it needs to meet more often. every 15 turns or so would not be out of whack. [/quote] I agree with this based on how the UP is now. It already takes so long to meet enough races to even get the UP started, depending on the galaxy size and player number. That by the time things really getting started in the UP it already feels like you have waited forever. If their are more interactive UP choices, even something similar to my idea of Projects. The longer wait time

1 Replies 21,491 Views

Thanks for the kind words @pshaw :) Since I didn't think anyone was going to read these I didn't include some other example ideas that I came up with when brainstorming the events. I got a little carried away to be honest lol. On reflection of how events work currently it never feels like you have earned the bonuses, you just get them. If I was any good at modding I might have added them myself lol. As you see you could also get some nice unique one per galaxy improvements as

5 Replies 50,222 Views

While I know Civ 5 and Gal Civ 3 really cant be compared in all game play aspects, one feature I think Gal Civ 3 would benefit from is similar feature to how Civ 5s Brave New World added International Projects, where civilizations in a game are given the chance to all contribute to the same global project effort for benefits. As it is now only the UP chair really benefits or controls the United Planets as they get to choice the proposals. And unless you have a lower player count or high influ

5 Replies 50,222 Views

[quote who="lyssailcor" reply="10" id="3672895"] Hm, doesn't seem the invasion discussion thread had much impact ... [e digicons]:([/e] [/quote] Indeed. Tho im curious how it will play, maybe our suggestions wont be needed. Also there are a few things I dont know if they have changed until we play it.

23 Replies 132,338 Views

[quote who="lyssailcor" reply="9" id="3672842"] Nothing new about invasion, but I heard "feature complete". So i'm very curious whether some of our suggestions were implemented ... [/quote] I would hope that even know things are 'feature complete' once we get the beta there is time allocated to implement our feedback.

10 Replies 17,754 Views

[quote who="Frogboy" reply="125" id="3672767"] Working. Very. Very. Very. Long hours. Short version: We expect to have a Founder's Build to you tomorrow. I will be posting the password in this forum so that only those who understand it's under NDA will be talking about it. Feature wise, it's basically done. But there's so much polish and AI stuff still that makes all the difference in the w

186 Replies 107,690 Views

[quote who="Publius of NV" reply="20" id="3672690"] Quoting cdvst, reply 19 Wait, generals are the only way to invade planets in the current build? Can someone confirm this? Right, because in my last game I invaded 60 planets, at one citizen every 10 turns I would have had to use every one of them a

23 Replies 71,193 Views

I wonder if in addition to some of the other ideas, just a thought, that there should be a military improvement that acts like a Soil Enhancement where you can place it pretty much anywhere on an unusable tile.. BUT if you build this version it takes ALOT of production. Also if you remove the improvement the tile it is on wont turn into a permanent usable tile and reverts back to unusable. (unless it was placed on a previously usable tile) The reason for this is because it would al

23 Replies 71,193 Views

[quote who="mrblondini" reply="111" id="3672402"] Should we take the lack of Stardock talkiness as a good sign or bad sign? I didn't watch the Streams so have no idea about what was said other than a comment I read on here about several CTDs in the first few minutes... [/quote] The CTD were taken out of context.. even Brad said jokingly "lucky this wasnt on utube as people will see the crash or read it in the comments and think its t

186 Replies 107,690 Views