00zim00

00zim00

Joined Member # 6203276
29 Posts 156 Replies 20,424 Reputation

[quote who="erischild" reply="11" id="3670400"] I submitted a ticket recently. Here is the link for my posting about it. If multiple posts and a submitted ticket are not enough to get feedback as a user of a forum supposedly read by devs and someone who specifically requested feedback in the ticket are not enough to get attention, someone, please tell me what is. [/quote] While i agree if a bug is being posted in the forums on a consistent bases for several month

23 Replies 138,821 Views

[quote who="Seilore" reply="9" id="3670397"] Ancient - Provides extra research points per Relic owned. The AI does not key on the players that have this trait allowing one to keep landing these relics allowing them to quickly jump up on research production. (We've noticed this in our MP games.) [/quote] I wonder if thats more a case of the AI not valuing them as much as a consideration to go to war or as a target to attack. I also wonder if the AI is able to recognize wh

23 Replies 138,821 Views

[quote who="Seilore" reply="7" id="3670395"] There are several other posts laying out other players specific observations of this bug, below are several previous posts of this issue. [/quote] I wonder.. have there been any tickets made for any of these bugs by any of the people who posted? Im curious if my theory of people not making tickets and so going unnoticed rings true here. edit: I also would like to point out that in your main post you talked a

23 Replies 138,821 Views

[quote]Now I know Crusade will change the game play of the game but, most of these issues have been around since pre-launch and not much has been done about them or even been acknowledged. [/quote] What I have noticed is that alot of the bug posts on the forums are never made into tickets. A few bugs that I had thought 'came back' and I thought were never fixed were in fact probably not noticed as no ticket was made when I asked some of the thread owners what rep

23 Replies 138,821 Views

[quote who="admiralWillyWilber" reply="46" id="3670335"] Anywhere between a couple of weeks to the next three months. You guys realise the game is in development, and that may change until they come out with the game. And that still can be changed with an update. This will probably need some balancing after the game is released. [/quote] Im excited for the beta the founders will most likely get. Im hoping our feedback can shape the game into something great, if it even needs ma

56 Replies 333,923 Views

[quote who="Horemvore" reply="37" id="3670198"] Quoting GalCivius, reply 36 Lol But hey, I have watched enough Star Trek to know that you just need to visit the Doc for a bit to completely alter your appearance I'd be alright if we have techs that "simulate" this [e digicons];)[/e] <br /

56 Replies 333,923 Views

Im thinking of creating a custom star system with a Class 11 or 12 Water World or normal for the homeworld, a class 4-5 planet (to give max 16 total class) then for flavor I wanted to add 4 additional Class 1 planets. My question is, as with the title, do people think that adding the additional 4 class 1 planets will be op once you start to unlock tech which gives you more tiles? Im trying to debate whether or not it would be better to reduce to stating planets to something like a

6 Replies 15,402 Views

One of the latter patches has made it so that pirate bases have a min distance they can spawn in relation to a races home planet as apparently the AI, and even the player I guess, was having trouble early on dealing with them as they would just keep destroying their shipyard or colony ships they had just built. I guess this has had the side effect of pirates not spawning anywhere important that might effect the game. I wonder if instead say after say 25 turns there should be a chan

2 Replies 9,411 Views

So the act of producing the colony ship is what auto ups the pop to 3? By chance do you know how much pop Venus has the turn before? Im curious if it is stealing pop from Venus to be able to hit the minimum 3 pop. Also I know ill sound like a broken record, but does it do it with mods off :P? Since you do have Venus as a habitable planet.

2 Replies 19,578 Views

[quote who="Horemvore" reply="21" id="3670029"] AI still get bonuses with 2.0, the same as they did before minus the bonus to planet economy (which is what Brad mentioned they no longer needed). [/quote] Oh right, I wrongly took that as they didnt need any bonuses at all. If that is the case then that means generally speaking the higher the difficulty and the more races you have in a game. The chance to get a early wonder before the AI, as with Civ 5/6, is nea

56 Replies 333,923 Views

Over all im excited about all the changes and think it will make for a much better experience overall! I do have some thoughts of discussion tho, most of which im sure have already been considered but I thought I would throw them out there. [quote]But what if I told you that there's now a bunch of early game Galactic Wonders (that can only be built by one civilization)? [/quote] When reading this the Firaxis Civ games come to mind. One of the problems with those

56 Replies 333,923 Views

[quote who="ScrivenerOfLight" reply="4" id="3669901"] I can't remember if I submitted a ticket. If it would help, I'd be happy to submit a ticket with detailed steps for replicating this. [/quote] If the bug has been persistent for so long and you know the exact steps for replicating it, it cant hurt to make your own bug report. I couldn't figure out what the cause was and my ticket says as such. But since you know of the details it would probably

5 Replies 31,434 Views

Wow thats interesting, I thought I had seen the issue somewhere else but couldnt find it. This part is particularly interesting. [quote who="Gauntlet03" reply="18" id="3666403"] Fix the "no visible scaling" issue, where a part, attached to a custom part [/quote] Is there a way to tell if a part is a custom part? I thought I hadnt made any custom parts nor had I downloaded any, but it seems some ships I have downloaded had there own custom parts within them

5 Replies 31,434 Views

Its working as intended, each tile has a value which determines how hard it is to transform based on the continent map. On higher class planets all the lower value/easy to transform tiles are taken first by the planet class leaving only harder to terraform tiles which require the better tech. Whether or not this is a good thing is debatable, but its been brought up before and that's basically the extent of the explanation we were given. I'm paraphrasing of course.

6 Replies 9,305 Views

Edit: [Ticket ID #VWQ-448-55302] Noone has replied with the same issues but I am going to make a bug report. I have been making ship designs getting ready for the new race builder, and bugs on parts are happening again on different parts. From what I can gather there is something causing the parts to become 'corrupt' on a ship by ship bases. If I start a brand new ship and use the part that is having the issue the parts work fine, but ran

5 Replies 31,434 Views

For anyone interested Brad got back to me with a solution to stop the blurring from happening. If you turn off depth of field in the options it removes the issue. It also disables it everywhere else however it seems, at-least so far, that really only noticeably effects the camera in battles. Hope that helps anyone who was curious :)

15 Replies 78,805 Views

I have a vague memory of seeing a similar bug in a thread elsewhere but couldn't find it. Does anyone know what is the cause of this? Is it the part itself or is the ship save file corrupt? I havnt tried replaceing the part or anything as to keep the bug intact if I need to submit a ticket. How It looks: http://i.imgur.com/aFr2qra.jpg <img src="http://i.imgur.com/aFr2qra.jpg" alt=""

5 Replies 31,434 Views

[quote who="Horemvore" reply="3" id="3669317"] Its Mega events that spawn new Anomolies, if they dont trigger..... [/quote] Is the the only way they re-spawn? Maybe im remembering from before the mega event patch but they use to re-spawn per turn based on Anomalies frequency settings as well. Tho I guess it dosnt matter since it sounds like Crusader will be changing this up anyways. [quote who="Seilore" reply="4" id="36

7 Replies 27,095 Views

I really hope this has been changed in Crusade. Imo all these things should be independent of each other when spawning. As it is now everything seems to override the chances of everything else spawning. If they made them spawn independently of each other then you could get the kind of maps you want based on the settings as opposed to just hoping the settings work out. If they were independent it would also allow for better planet and resource distribution as well as balance. Has there been an

5 Replies 23,482 Views