00zim00

00zim00

Joined Member # 6203276
29 Posts 156 Replies 20,424 Reputation

I got a response back for the ticket "I believe this is normal for cinematic mode. Have you watched a battle in cinematic mode? I think the bokeh is on purpose. Please let me know if you have any further questions/concerns." Below is the response I sent back, but I thought I would get others opinions on the Free camera mode in case its just me who sees it as a problem. Likewise I might not be very articulate in my response so I

15 Replies 78,962 Views

Unless it changed, you also want to set "Planet Frequency" to abundant. And a higher Star Frequency cant hurt either. If im remembering it correctly what the game does is spawns the star, then adds the class 0 planets based on frequency. At which point it will swap some of those class 0 planets to higher class Habitable planets, followed by swapping some to extreme planets. Therefore if your 'Planet Frequency' is low no matter how high you set your other se

5 Replies 23,547 Views

Speaking of anomalies, i have been meaning to bring it up. Is it just me or is the re-spawn rate for anomalies really low now? I remember I use to be able to set them to abundant and even when I nearly got them all by mid game, by late game a large enough amount re spawned frequently enough to justify keeping a few survey ships. Now it seems by mid game I should just decommission all my survey ships as the time between new anomalies is so long that its not worth the effort. &nbsp

7 Replies 27,174 Views

Since crusader is pretty much changing how every weapon will be built/cost, my experience with the current weapons and modules will pretty much be obsolete. But to answer, in my experience I never use the prototype weapons as I dont tend to build many if any ships until I have researched some better weapons. The cost of the resource is better used in a resource building IMO. Ships are updated so frequently that its generally better in both the short and long term to use the resourc

50 Replies 194,483 Views

I have had a few ships not auto go into "Favored Ships" when i save them and they go in the huge list at the bottom under 'Speciality ships'. It makes me think that they didnt save but once I look though that list they normally are their. Also if you make a new ship and have to reload your save without making a new save, which i do sometimes If I miss move my ship or something, that also means the ship you made wont be available in your current save unless you start a new

4 Replies 9,392 Views

[quote who="Go4Celerity" reply="4" id="3668973"] I'd like shipyards to cost an admin and to have a slew of available upgrades... [/quote] With crusade having no constructors just a purchase cost for starbase upgrades, I wonder if you could give shipyards a area of influence like stabases, where any starbase within its range gets an X discount to its upgrades. As for the other upgrades I agree, you could even have the upgrade which lets you build sm

10 Replies 27,444 Views

One idea I had was the ability to build multiple shipyards sponsored by the same planet/set of planets. But by doing so you lose eg: 25% production per additional shipyard. So if you have 100 production and 2 ship yards connected. They are getting 37.5 production each (Production / Ship Yards - (25%*No.SY)) or something like that. So similar to shipyard decay but a fixed amount. Therefore you can build multiple smaller ships per turn with no real noticeable change but if you are wanting

10 Replies 27,444 Views

[quote who="ScrivenerOfLight" reply="18" id="3666873"] Also, I find it unfortunate that the home system drop-down menu only locates systems from the base StarSystemDefs.xml file under the InternalName "FactionStart"... could you make it so this menu displays all Star Systems? [/quote] Speaking of star systems, I would love an easier way to create custom starting star systems for our factions. I know we can edit the xmls but would be great to have a menu simila

30 Replies 322,510 Views

Your post reminded me of something I have wanted in GalCiv3 from the beginning, i ended up making a new post on it since i didn't want to hijack your post :) [Idea/Request] Techs known by the AI should be identifiable in tech tree (See Image/Maybe great for a mod!) https://forums.galciv

50 Replies 194,483 Views

One of the things that takes waaay to much of my time is when I have to pick a specialist tech and, being the power gamer I am, I have to manually search every single Ai. I have to check every AI I have meet to see what techs they already know so I can trade for the others. Likewise its really annoying when there is a normal tech I need ASAP and I need to spend ages searching to see who has the tech im looking for. This is especially difficult in multi player when there is limited times betwe

10 Replies 42,451 Views

[quote who="Seilore" reply="2" id="3668367"] By the sounds of it, this will all be changing come Crusade... Being that all star bases will now be able to upgrade locally based upon how much resources your faction has. [/quote] I hadnt played gal civ for awhile and have only just now noticed all the posts about Crusade [e digicons]v_v[/e] ... so pretty much ignor my post lol Cant wait for Crusade :D!

3 Replies 9,144 Views

I was at war, we made peace, now I want to go to war again before their nice planets are taken by others. Its been a rather long time but im still waiting. I hear there is a default 50 turn wait but I cant find out how long is left. It wasnt made with a treaty so its not in the diplomacy screen and they are not pragmatic so its not the peace thing with that either. So im stumped. I was also wondering, if i cant find the turn timer, Is th

0 Replies 16,125 Views

With Administrators now limiting the amount of starbases you can build, and the cheap cost for constructors (1 Turn for a 4 Module constructor with decent speed), should the higher tier upgrades take more construction modules? Im thinking 1 for lower tier, like now, upto a max of 3 or 4 modules for the higher tier bases for a single upgrade. Maybe based on the tech Age the module is researched in. My reason for this is, due to the low build speed and cost for constructor

3 Replies 9,144 Views

[Bug 1] Cant Cancel Some things in the planet building queue. Steps -Have the last tile left on a planet -Pick a building to build there -Add Assemble/ship yard -Remove from the turn order the building in the queue -The cancel button for Assembly or ship yard is greyed out until you exit the planet menu. Im guessing this will effect any non building, i cant think of any non buildings except for Shipyard, assembly, its upgrades and the Planet project

5 Replies 13,785 Views

[quote who="Avatar137" reply="7" id="3668153"] I have 32mb [/quote] I remember those days [e digicons]:zoomba:[/e] I have 16GB, if that matters. I dont see any slow down or anything, although it really looks like a FOV (field of view) blur to me. Playing today in cinematic mode the ships the camera isnt following are blurred in a similar way to how the battle looks in free camera while the ship your focused on is clear. My guess is that when you go f

15 Replies 78,962 Views

I have a save file just before a battle if that helps anyone at Stardock. Also in case its a game settings issue I could upload that to. [quote who="Avatar137" reply="5" id="3668081"] Hmmm, haven't noticed this but I have to admit that I haven't been using the battle viewer much lately. Will do so tonight when I sit down to play a little and see. [/quote] Its so odd when it happens lol, its like I lost my glasses all of a sudden. I wonder if its just a FOV se

15 Replies 78,962 Views

[quote who="vorshlumpf" reply="3" id="3666326"] I'm on 2.0, and asteroid mining assignments are reset to the closest colony whenever I load my game. Otherwise, they stay assigned. [/quote] Thats interesting, if thats the case Def a Bug. Im guessing its a similar issue to whats causing Publius bug. (Not checked myself yet, just thought I should post for more visibility.)

6 Replies 13,359 Views

At the start of the battle it looks fine and as long as you dont change the camera mode or scroll your mouse to zoom it stays the same. But if you zoom in/out while in Free camera mode it goes all blurry. All the other camera modes seem to work and you can zoom in/out with them its just Free Camera mode that has the problem. Likewise if you change camera modes as soon as it gets back to Free camera mode, with or without zooming, it is blurry/low rez. It seems to only effect the

15 Replies 78,962 Views

[quote who="Neil Banfield" reply="1" id="3667796"] Regarding the browser, it will open it in the associated app on your computer. It sounds like 32 bit firefox is associated with http links and that's why it is opening in that. [/quote] Thank you :) Im looking for the answer online now. It seems that the file association in control panel cant distinguish between 32/64 bit in the options just showing "Firefox". Im guessing mozilla just assumes yo

2 Replies 7,028 Views

Just two minor things really. -Can we get the option to also run older Stardock games though the launcher, eg: I have Gal Civ 2. More of a suggestions, its not really a huge thing just thought it might be cool. -When clicking links in the Launcher it is opening the wrong browser. I have both firefox 64 and 32 bit. But its opening the 32 bit version not the 64 bit version which I usually use. Likewise I have no way to change it to say Chrome or something. Is

2 Replies 7,028 Views