Doomclown

Doomclown

Joined Member # 623309
0 Posts 6 Replies 81 Reputation

I think the idea of linked phase inhibitors preventing hostile jumping could have merit. It would force players to attack a particular target (the inhibitor) before advancing, which would allow you to arrange your defenses usefully. Turret ranges are so short as to be relatively useless against a player, compared to the AI which will stupidly fly into them. Basically you could do to the player what is already the optimal strategy against the AI.

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[quote] Add a domination victory condition. [/quote]I think this is a great idea to have as an option, particularly as a way to shorten multiplayer games somewhat if desired.

40 Replies 37,075 Views