soil-rts

soil-rts

Joined Member # 6271480
1 Posts 3 Replies 39 Reputation

[quote who="Wintercross" reply="7" id="3511595"] Sounds pretty good. What are the system requirements? and what model format are you using? It sounds interesting to me so depending on how everything runs I may start working on making a version of my Freelancer mod for your engine =P [/quote] That would be great! Minimum requirement is graphics card supporting OpenGL 3.2. At the bottom of my download page is link to glewinfo.exe, that will create log where you can

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TL;DR: download it from soil.url.ph/?c=downloads and play "tutorial" :) Yes, I have moving turrets. Difference between my game and many other RTSes is that bullets/missiles/beams aren't "homing",like in Sins IIRC, where every shot is guaranteed hit, but are flying around and checking collisions with all stuff. That means that firing at front of ships is more likely to miss than from side, because targets profile is bigger. That in turn gives reason for maneuvering and positioning

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[quote who="Nomada_Firefox" reply="1" id="3510227"] If you want make a free Star Wars game, you can use my stuff and I can provide you with it. [/quote] Thank you, that would be great!

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Hello, I am working on a freeware space RTS game and I'm desperately looking for modders (ship modelling, texturing, sounds, etc., anything). You can view some video footage here: http://youtu.be/0hySuNNKN4s and/or download so-so working release with a tutorial mission, trying to introduce you to game mechanics at http://soil.url.ph I would appreciate anyone's help, with any s

9 Replies 8,263 Views