mlepinski

mlepinski

Joined Member # 628490
2 Posts 8 Replies 240 Reputation

[quote] I'm sorry but that statement is just a pile o' shit. How many betas have you participated in? Hell, How many games have you bought on release date recently? Seriously, This game is more playable in its current form than any other game I've played in the last 2 years. [/quote] Quoted for Truth. This game is more solid in Beta 4 than any game that I've played at release in a very long time. (Okay, that's not fair. I also played GalCiv at release and that

50 Replies 12,234 Views

Yup, that works! Also, thanks for the posting these replays. As someone still capable of losing the AI, it's really helpful to see how competent players approach a game of Sins.

16 Replies 20,688 Views

Really sorry for the newbie question, but here it goes: "I downloaded a replay, how do I watch it?" (I assume I have to put the replay file in the right directory, but I have no idea where) Thanks a lot

16 Replies 20,688 Views

[quote] I cannot find a real world example of how the culture system in sins works. Needless to say, I am not a big fan. [/quote] I think reasonable people can disagree on the importance of "soft-power" in the real-world, and whether "culture" as implemented in Sins is a reasonable abstraction of "soft-power". However, I also think that such debates are missing the point. Clearly, there are no examples of phase-missles in real-life, and yet the inclusion of a weapon

16 Replies 5,212 Views

Thanks a lot for the replies. (Not all games have such friendly and helpful player communities ). I can see how if damage causes mitigation to go up and mitigation decays over time, then lots of DPS will result in a high mitigation value over the course of the battle, and low DPS will result in mitigation hovering at a lower value. (E.g. it seems that if a ship is taking 10 DPS, then mitigation decay will offset any increases and mitigation will stay at 20% and if a ship

13 Replies 28,729 Views

I recently pre-ordered the game and therefore am new to the Beta. (Although the game makes an incredible first impression.) Being new, I am having trouble understanding the damage mechanics. Each of my ships has two "health" bars a "shield" bar and a "hull" bar. It's clear that when both of these bars are gone that the ship blows up, although the difference between the two bars isn't clear to me. --- It seems that out of combat, the shield bar regenerates faster than the hull

13 Replies 28,729 Views