I think that there should be a broadcast warning when someone begins construction of a superweapon... and the construction time should be increased significantly.
Brillig
[quote] Alpha Centauri, widely acclaimed as the Best Game Ever Made Ever, [/quote] Say what?
One amusing (!) thing is that if a pirate raid survives (i.e., wipes out its target), it goes back home to hang out. This can result in pirate bases having hundreds of ships in the late game.
Well, I don't know if there's a video tutorial, but my advice would be to try some of the following. a) turn the CPU down to easy b) pause the game and read through the tech trees to see what everything does c) try setting up a game with locked teams and give yourself a CPU ally d) save a replay to watch later to see what the CPU does
You already get a warning when anyone raises the bounty on you, what more do you want?
I would wait for the demo - while I personally love Sins, there's no denying it's very slow-paced by RTS standards.
1. No, there's no crossover between maps. So if you kill off the pirates in one map, it doesn't affect any other - if there are no pirates on the second map, it's because the scenario was set up that way. 2. There is currently no single-player campaign, or story arc.
Teensy problem - the link to the review goes to the last page, not the first page of the review. Otherwise, plaudits on another great review!
I wonder if maybe the various personalities have more effect on the easier difficulty levels. After all, Hard is supposed to be the best AI, so it should be doing the best thing it can, all the time, not buttonholing itself into pre-set categories.
I think we were referring more to the part where the OP is saying it's now March 18th.
Eh, to amplify on the point I made earlier, it takes more than good game design skills to make a good campaign. What makes a campaign really stand out is the story-telling involved, and that's a completely orthogonal skill-set to what most game designers have. So just because they've put together a great game, it doesn't mean that they will necessarily do well by the campaign. There are all too many examples of good games with completely forgettable campaigns. Even GC2 (sorry, Brad!)
Personally, I think I'd rather see them release tools to allow us to make our own campaigns. Not that I don't think they can make a good one - but I don't know if they can make a great one. If they release the tools, there'll probably be dozens of average to poor campaigns, but also a handful of real gems.
Quick, let's get some sports scores.
I believe that number is overall. Otherwise they'd be doing ludicrous damage (tm).
You have to save a game as a replay in order to be able to view it later. For damaging structures, structures have "very heavy" armor, so best are heavy cruisers, followed by capital ships and bombers. Check out this thread for more detail on what counters what: https://forums.sinsofasolarempire.com/?aid=177602
[quote]I'm not asking for sophisticated details about the complex A.I.-program code, I'm asking for some basic info such as : * In what measure does the "normal" A.I. build less than the "hard" A.I. ? * In what measure does the "hard" A.I. see more of the map than the "normal" A.I. ? * In what measure does the "hard" A.I. research more than the "normal" A.I. ? That kind of info can be spelt out in quick and easy descriptions : many game producers publish that typ
[quote] As it is now, there is no informative transparency. I am trying to get the Ironclad or Stardock representatives to precisely spell out the differences between the "easy", "normal" and "hard" A.I. levels, but I have only received very general and vague replies -- except this one : they firmly declare that the comps do not receive bonus resources. [/quote] Sometimes, things don't lend themselves to a quick and easy description. Try to spell out the differences between the 104
Yep. The capital ships are supposed to be roughly equivalent in strategic value, regardless of whether they're called battlecruisers or dreadnaughts. Hence, they all cost the same.
Yes, each depot can be set independently.
Heh. Aren't RNGs fun. There's nothing particularly incongruous about something being porous and dense though.
[quote]I guess nobody got my reference to Hitch Hikers guide to the Galaxy. [/quote] Probably because you misspelled [b]Vogon[/b].
Or what if occasionally, instead of getting ships through the Dark Armada, you accidentally got what's been chasing the Vasari all this time...
When they get to be too irritating, just go wipe out their base :)
The advent are actually better than the other factions. Their trade ports can be used as refineries, and switched back and forth whenever the whim takes you.
A Top Ten list without Space Ponies is clearly bogus.