Chris Nahr

Chris Nahr

Joined Member # 634143
0 Posts 4 Replies 132 Reputation

I was notified of an incompatibility with the current DA release, but I don't really want to work on the Galactopedia anymore... especially since Stardock Central appears to be incompatible, at least where games are concerned, with the 64-bit edition of Windows Vista to which I've migrated. So I'm afraid the Galactopedia should be considered abandoned. Any .NET programmers reading these forums should feel free to pick up and continue the project. You don't need my permission to do so. G

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Lots. Galactopedia checks for the presence of Data\English as a safeguard, but individual categories may require basically arbitrary other subdirectories and files. Also, when you show Dark Avatar data you need to have the original folders AND the Dark Avatar versions of the same folders because DA doesn't duplicate some required data. Try copying the entire subdirectory tree under Data\English, plus the same tree under Dark Avatar. That might work.

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Easy fix on your side: just delete the double dashes from the file PlanetImprovements.xml. Open the file in Notepad or whatever, then jump to the indicated line numbers (1958-1962 in the current release) and delete one dash from each double-dash pair within the comment block. Alternatively, delete the entire comment. There's a theoretical possibility that this change might cause trouble at the next Stardock update but I don't think they even check the present state of individu

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After updating the Dark Avatar beta to version 0.20.026, my Galactopedia utility reports an XML read error at this location: GalCiv2\DarkAvatar\Data\English\PlanetImprovements.xml Line 1958: An XML comment cannot contain '--' Looking at this file, there are indeed a bunch of "--" character sequences embedded in an XML comment. That's illegal according to the XML specification, and Microsoft's .NET XML parser unfortunately cannot be persuaded to ignore this issue (even with

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Oops, I didn't see that Dark Avatar has a different save game directory as well. Uploaded Galactopedia 1.6.1 that automatically switches save folders (for user-defined ships)!

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Darkspire: That "Just in time debugging" message box is a result of your having the .NET SDK installed. Previously, a buggy .NET program might have failed silently, depending on the circumstances; now you get this dialog because the SDK includes a .NET debugger and thinks you're a developer, so you get a chance to fix the bug. There was one crash bug in Galactopedia 1.5.2 when you tried to print an empty topic that could have triggered such a dialog. That bug is fixed in 1.6.0. Some

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Finally, a new version! I just uploaded Galactopedia 1.6.0 with support for the Dark Avatar expansion. There are some broken links between entries which I guess is due to the expansion still being in beta, so I won't try to fix them now. Also, you can now reload all data files while the Galactopedia is running. That happens automatically when a data source is changed, or you can trigger

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I'll have to check if the current miniaturization level is recorded with the ship designs. Deleting your own ship designs should be fairly easy, I'll add that as well.

120 Replies 376,435 Views

You're quite correct, thanks for pointing this out! There are some bonuses attached to technologies that the program ignores. I'll do another update and add any bonuses I can find.

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Version 1.5.1 is up, with both offline and Metaverse ship designs... I hope... and some display tweaks. Update: The initial build was broken, but the current one should work. Sorry!

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Version 1.5.0 is up, with a new category for user-defined ships. (The little "User" button squeezed into the lower right corner of the category bar... no room elsewhere...) Accordingly, you can now set the save game folder of GalCiv2 because that's where user-defined ships are stored. And that completes my to-do list for the Galactopedia.

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Since it's a .NET App, you should use the embedded DX9 support and have the app render the in game models in a seperate window! That would rock! Cool idea... but I think that's just a little bit too much work for my tastes.

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That must have been an old file getting stuck in your browser cache, or in the proxy cache of your Internet provider. The files at http://www.kynosarges.de/Galactopedia.html are definitely version 1.4.0 (now 1.4.1) -- I just re-downloaded the executable myself to make sure.

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No relation to ethics, and yes, it looks as intended. I've just typed up a long post explaining your screenshot. Then the forum crapped out and I lost it. Again, briefly. From Phasors you can go to TWO alternative technologies: Phasors II or Psionic Beam. Hence, you get a clickable square that reveals a branching subtree. However, from Laser you can ONLY go to

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Man, I've read several MSDN articles on the 64-bit transition and not a single one of them mentioned that programs running under WOW64 use the Wow6432Node subkey. Thanks a ton, I'll make a note and add another registry search option.

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Okay, version 1.32 is up with a few of the suggested enhancements. Size modifiers for ship components based on hull size are now listed where appropriate. Upon closer examination I found a ton of invalid identifiers for tech requirements so I've written some code to extract them programmatically. There's a new menu item, Debug -> Invalid Links, that shows all invalid entry references found in the GC2 data files. I've manually fi

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SuperGeek: Good to hear the program works on x64. I have to admit, I didn't even know there was a separate WOW64 registry hive on those systems... Would you happen to have the correct GC2 key for your system? I'd like to add the WOW64 variant as an alternative registry location. The tree view is nested somewhat strangely because the GC2 tech tree is extremely deep and very narrow. If all dependent techs were nested regularly you'd have t

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I'm thinking that this might be a GDI resource issue related to the reallocation of the buffer bitmap for the entry display. I'll try to minimize reallocations in the next update, maybe that helps.

120 Replies 376,435 Views

Version 1.31 is up, with just a few changes but the source code is now (almost) fully documented... David -- Linking to obsoleting improvements should be easy, I'll do that. unreal_ed -- There do seem to be some trade goods and galactic achievements that lack tech requirements, I'll look into that. It's possible that those things are not supposed to be built in the current version, though. I'm reluctant to add a single

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Version 1.3.0 is now up. This one has a real installer/uninstaller, real documentation, and a bunch of new features: printing, searching, persistent user settings etc. I've also split Improvements into Planetary Improvements, Galactic Achievements, and Trade Goods, as suggested above. By and large I consider the program feature-complete now. Of course I'll stand by for bug fixes and compatibilty issues with new GC2 patches but I don't think

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Use Windows Update, that should pick the right version. If you get offered different versions choose x86. That's almost certainly the correct version for you.

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This application failed to initialize properly (0XC0000135). Click Ok to terminate this application Do you have the .NET Framework 2.0 installed? Use Windows Update to get it.

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