I started a game and played one evening. During that time the planets were all presented on a nice, black, spacey looking screen. Everything was easily visible. The next evening I loaded the saved game and now all of the objects (planets, ships, etc) are presented on an unpleasant orangish backgroung that also make it difficult to see objects and text. What happened and how do I get the black background back?
solops
The in-game map-maker is not exactly friendly or quick, IMO, though it is powerful . I'd like it if the devs put in a random map gererator, one that I could specify size, pirates on-off and the number of AI opponents...and that's all I need...and this thermos, too.
Oops...when did that pop up when I was not looking? Oh well.
The game set-up UI leaves much to be desired. Particularly the galaxy set-up. The choices are poorly explained and there is no option to turn pirates on or off. The galaxy creator is also a bit kludgy. There is no option to turn pirates on or off and simple "have xxx suns and yyy planetts per sun" to generate a random map. The mapmakers is actually a little more powerful than that and allows more customization..which I don't really need often. All I want is to tell it to generate a huge
How about a separate sub-forum for mods?
There seems to be a small random map with no pirates and a medium random map with no pirates, but I cannot find a large or huge random map with no pirates. Is there one? Has someone made one?
IMO the fleet logistics calculations need adjustment. The fleet maintenance cost should consist of two components: a fixed cost and a cost per ship. The fixed cost would increase from level to level as new tech is researched. The cost per ship would be just that: a fixed $$$ per ship added to the fixed cost to determine the total maintenance cost. More ships = more cost added to the fixed cost. You may want to make these items user adjustable in the game set-up.
One of the things the game would benefit from is, as others have pointed out, an extensive tech tree that would allow the development of a civilization over a couple thousand years. A good tech tree would force some choices as to the direction that each civilization would take (adds more "character"!). The discussion seems to be pretty much an argument between the RTS crowd that is happy with, as Therlun said, the "deathmatch" RTS style game designed for a fast, evening long war and the
Slow research is a "must" in most of these games for me. I'll have to check the other settings' effects. Hmmmm...no orders can be issued while the game is paused? That could be a game killer for me. We'll see.
Dessirris, you have a true dual core machine. He has a Pentium D, which has dual core capabilitites, but may not be true dual-core. This may make a huge difference.
Isn't there a maintenance cost for ships? There should be. That should take care of large fleets without a correspondingly large economic base.
I have ZERO interest in multiplayer. I have no plans to ever play multiplayer again in anything. I love strategy games like TOAW, EU III, Crown of Glory and Forge of Freedom. So, although I do not like RTS, I will tolerate it for a decent game, but only if I can pause the game to issue orders. Given the above (pretty typical for many strategy gamers), the question about Sins boils down to this: Is the AI up to giving me a good, hard fight for a looong 100
[quote]In this context 'sound card' doesn't mean a physical card, just some device capable of playing back sound. So your integrated HD audio is fine, no problem. And your laptop will have speakers (or a speaker) built in.[/quote] THIS is the answer I was looking for. The way the FAQ was written it sounded like I needed a third party audio card (Soundblaster, etc.) and stand-alone speakers to get the game to run under Vista. This sounded odd to me, since most laptops come equipped
My system specs are not the problem. I've got a Core 2 Duo T7500, 2.2GHz, 800Mhz FSB, 4M L2 Cache w/ 3 gigs ram and an 256MB NVIDIA GeForce 8600M GT. No, the problem may be this: the Tech FAQ in Tech section says specifically: " I try to start Sins but I get an "Audio Engine Failed To Initialize" error. This is an indication that your sound card drivers are out-of-date, that you don't have a sound card, or that you don't have any speakers connected (Vista). Please try installin
I travel a lot and for extended time spans. I bought Sins direct (download & boxed) from Frogboy et al. I want to play on my gaming rig at home and on my laptop while I am traveling for 2 or 3 weeks at a time. Can I legally do this? And yes, it does matter to me. If it did not, I wouldn't be asking.
The FAQ says the game runs only on a PC with a sound card and speakers. How can I run it on my laptop?
Several of us were discussing the rigs necessary to run this game well and I came across a post over at the Wargamer concerning this topic. The designers suggest a dual-core CPU for best performance (IE and Intel Core Duo machine). One gent has: 3 MB RAM, nVidia 7800 XT 256 MB video card and a 3.4 Ghz Intel Pentium 4 I have a 2.8 Ghz Pentium D 820 (Smithfield) that has "dual core technology" but lacks the "Core Duo" label. Will my rig run the game any better