Skukkuk

Skukkuk

Joined Member # 635276
22 Posts 72 Replies 14,707 Reputation

Hm...if i remember right, Call to Power ist based on DOS anyhow it was running in Windows 95 and ME. So, if you want to get it running the first idea is to run it in windows compatibility mode (right-click on the exe and define it in the properties). Second idea would be to run it in a DOS enviroment with [link="http://www.dosbox.com/"]DOS BOX[/link]. Last time i tried this with Ascendency on my WinXP 64 machine without any problem. Hope this will fix it.... Skukk

4 Replies 19,713 Views

Right, you could choose Militia out of the templates, but there is only a chance to have the Militia be the planet owner. So, one has to make a own template for this case otherwise it won't fire i guess. Anyone able to post a how-to?

10 Replies 7,412 Views

All stars are connected to each other...besides you could manualy concept wormholes between planets of different star-systems with a editor. There are very good how-to's availible allready in the modding forum so i would not rewrite them now.

4 Replies 4,590 Views

@ Uzii No problem, it's reasonable and thx you thought about the ideas. Unfortunatly i'm not able to mod yet so i can't give it a try on my own. But i look forward to. :) Anyhow SinsPlus is defenetly the mod i like the most as it brings color and depht to gameplay. So i'll defenetly follow the progress.

1,334 Replies 3,497,358 Views

Just coming back on the 'dead star' and the 'black hole' ideas...i made some thoughts about the basics. Dead Star This needs texture work to get a star without light or at least a barren-vulcanic like appearance with dimmed light. Use for this star is to create systems without colonizable planets or at least changable. Besides u could include a research plan for nuclear fusion to build a orbital to power the colony there. If it is possible to change look and stats of a planet by ins

1,334 Replies 3,497,358 Views

Thx the notice, Fandangdo. Lateley i found the missmatch...i tried the map in the custom map folder to not have to start game for every maptest and got minidump, while in the Galaxy folder of the game files it now worked after changing from 0 to 1. Btw, currently trying your map with 1.03 and Uzii's SinsPlusMod, all worked fine for me. Impressing map...catched me now arround 3 hours where i only planed a testing round ;) Looking forward to find out all those little goodies ins

29 Replies 28,744 Views

[quote]I never installed any mods and yet I still got a couple of Mine dumps, Not sure if this is related but i lowered my graphic setting a tiny bit and havn't recieved any minidumps, maybe just dumb luck???[/quote] well...as far as i understand, the minidump error is a missmatch of memory assignment as well as when the game system detects a wrong code (maps, mods aso.) lowering your graphic settings might have helped for the first problem...try out some mods that are secure l

20 Replies 41,397 Views

Hi Uzii, like your mod very much and thank you for the work u put in...mostly i do concentrade on mods that have SinsPlus integrated as it get's flower in the gameflow. Currently trying to do some maps including your planets and wondering if it is possible to 'mod' the stars either. Here i think about a 'dead star' so i could map a system only with uncolonizable planets, asteroids or wreckage...or probably a 'double-star' system or at least a supernova that eats-up all incoming ships. I

1,334 Replies 3,497,358 Views

Nice idea...will keep eye on it! BTW, is there a way to change usage of different planets to get a diversity in there too? Thinking of probably having more people on desert planets for Advent then for the other two...something like this. Or is it impossible by the game engine and all need terran style planets for best use?

10 Replies 7,976 Views

Ok, so far i found out minidump occures while having a 'bad' map in the 'game'/galaxy folder. Sins seems to check every map code while starting. Solution therefore could be to prior-test any single map in your Local Settings/Application-game folder as they will show up in the 'custom-map' area ingame then. Besides the minidump also fires on maps larger then ~60 KB...directs to a code problem regarding ram management ingame from my point. For me mods compatible with 1.03 work fi

20 Replies 41,397 Views

BTW, is there a full documentation for GalaxyForge tool available? I'm badly missing some details of the beginer guide... Thx in advance.

1,189 Replies 3,577,442 Views

So far i got minidumps when wrong installed a mod. Second problem occuring with maps (1.03 compatible ones) with more then 60 KB.

20 Replies 41,397 Views

Lately i got the mod running :p anyhow it will be a large download i'd prefer a ready-to-play downloadable single file for next version. Well trying to start a game i couldn't choose a map as i only see 'string not found' in the map selection and i couldn't even change over to medium or large maps. Any suggestion?

261 Replies 358,904 Views

The tech tree has to be reviewed, as i could not understand why i have to research for medium ships while i get all the big warships for free from the early start. Ok, limited by money and goods is right, but not by tech seems unfinished to me.

35 Replies 52,826 Views

game works without any problem, loading a mod shows up the checksum then i got the well known minidump crash. system: XP proff. 64bit Ver. 2003 SP2, 4GB, AMD 3800+ 64 X2 Dualcore there is simply no way to check to load the mod the next start, so this solution won't work. my guess is that beside the ram adressing problem i found here in the tech forum, they have problems with the paths regarding that large variety of different windows version (XP, XP64, Vista 32+64, differ

0 Replies 1,679 Views