Hm...if i remember right, Call to Power ist based on DOS anyhow it was running in Windows 95 and ME. So, if you want to get it running the first idea is to run it in windows compatibility mode (right-click on the exe and define it in the properties). Second idea would be to run it in a DOS enviroment with [link="http://www.dosbox.com/"]DOS BOX[/link]. Last time i tried this with Ascendency on my WinXP 64 machine without any problem. Hope this will fix it.... Skukk
Skukkuk
Right, you could choose Militia out of the templates, but there is only a chance to have the Militia be the planet owner. So, one has to make a own template for this case otherwise it won't fire i guess. Anyone able to post a how-to?
All stars are connected to each other...besides you could manualy concept wormholes between planets of different star-systems with a editor. There are very good how-to's availible allready in the modding forum so i would not rewrite them now.
In general use the 'V' and 'B' keys to zoom...in Version 1.03 you could also use the '+' and the '-' of the num-pad. Viewing options is a good choice for every new game...
@ Uzii No problem, it's reasonable and thx you thought about the ideas. Unfortunatly i'm not able to mod yet so i can't give it a try on my own. But i look forward to. :) Anyhow SinsPlus is defenetly the mod i like the most as it brings color and depht to gameplay. So i'll defenetly follow the progress.
Just coming back on the 'dead star' and the 'black hole' ideas...i made some thoughts about the basics. Dead Star This needs texture work to get a star without light or at least a barren-vulcanic like appearance with dimmed light. Use for this star is to create systems without colonizable planets or at least changable. Besides u could include a research plan for nuclear fusion to build a orbital to power the colony there. If it is possible to change look and stats of a planet by ins
Thx the notice, Fandangdo. Lateley i found the missmatch...i tried the map in the custom map folder to not have to start game for every maptest and got minidump, while in the Galaxy folder of the game files it now worked after changing from 0 to 1. Btw, currently trying your map with 1.03 and Uzii's SinsPlusMod, all worked fine for me. Impressing map...catched me now arround 3 hours where i only planed a testing round ;) Looking forward to find out all those little goodies ins
Minidump occurs with all maps larger then 60 KB and it doesn't seem your map is ready for 1.03 as if i change to 1 the map won't show up ingame.
[quote]I never installed any mods and yet I still got a couple of Mine dumps, Not sure if this is related but i lowered my graphic setting a tiny bit and havn't recieved any minidumps, maybe just dumb luck???[/quote] well...as far as i understand, the minidump error is a missmatch of memory assignment as well as when the game system detects a wrong code (maps, mods aso.) lowering your graphic settings might have helped for the first problem...try out some mods that are secure l
Hi Uzii, like your mod very much and thank you for the work u put in...mostly i do concentrade on mods that have SinsPlus integrated as it get's flower in the gameflow. Currently trying to do some maps including your planets and wondering if it is possible to 'mod' the stars either. Here i think about a 'dead star' so i could map a system only with uncolonizable planets, asteroids or wreckage...or probably a 'double-star' system or at least a supernova that eats-up all incoming ships. I
Nice idea...will keep eye on it! BTW, is there a way to change usage of different planets to get a diversity in there too? Thinking of probably having more people on desert planets for Advent then for the other two...something like this. Or is it impossible by the game engine and all need terran style planets for best use?
Ok, so far i found out minidump occures while having a 'bad' map in the 'game'/galaxy folder. Sins seems to check every map code while starting. Solution therefore could be to prior-test any single map in your Local Settings/Application-game folder as they will show up in the 'custom-map' area ingame then. Besides the minidump also fires on maps larger then ~60 KB...directs to a code problem regarding ram management ingame from my point. For me mods compatible with 1.03 work fi
Hey, thx the update....testing rounds ahead :CONGRAT:
Erhm...caps lock - and then? just pressing caps lock will not do anything in GlaxyForge...so i still have the problem how to zoom without a mouse-wheel. :NOTSURE:
BTW, is there a full documentation for GalaxyForge tool available? I'm badly missing some details of the beginer guide... Thx in advance.
Is it possible to include the version compatibility in the posts?
Argh...wished one would have posted this little point in your first line... Thx the notice!
So far i got minidumps when wrong installed a mod. Second problem occuring with maps (1.03 compatible ones) with more then 60 KB.
Cheese...i'd like you to post it in your description that the mod isn't compatible with 1.03...this would have saved me hours i lost due to minimap-crashes :NOTSURE:
Lately i got the mod running :p anyhow it will be a large download i'd prefer a ready-to-play downloadable single file for next version. Well trying to start a game i couldn't choose a map as i only see 'string not found' in the map selection and i couldn't even change over to medium or large maps. Any suggestion?
The tech tree has to be reviewed, as i could not understand why i have to research for medium ships while i get all the big warships for free from the early start. Ok, limited by money and goods is right, but not by tech seems unfinished to me.
game works without any problem, loading a mod shows up the checksum then i got the well known minidump crash. system: XP proff. 64bit Ver. 2003 SP2, 4GB, AMD 3800+ 64 X2 Dualcore there is simply no way to check to load the mod the next start, so this solution won't work. my guess is that beside the ram adressing problem i found here in the tech forum, they have problems with the paths regarding that large variety of different windows version (XP, XP64, Vista 32+64, differ