MojoJojoUK

MojoJojoUK

Joined Member # 635359
0 Posts 5 Replies 137 Reputation

Actually, if you take the case where shield mitigation is maxed out, it's fairly easy to show that the slower firing weapon does have an advantage. Target has shield mitigation at 60%. Compare two attackers, one fires every second for 25 damage, the other every 2 seconds for 50 damage. Both have an apparent dps of 25. After a second the target's mitigation has declined to 58.75% which is when the faster firing weapon hits. After 2 seconds the shield mitigation has dropped to 57.5%, which

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As a bit of a side issue, am I right in thinking that the way shield mitigation works favours slow firing, heavy hit weapons over faster firing lighter weapons? Assuming dps is over 12.5 anyway. My thinking is that while the average mitigation will be the same for weapons of equal dps, if you actually drew a graph of shield mitigation against time, you'd get a saw edge, with mitigation jumping up when a weapon is fired then linearily declining until the next shots hits. With a slower firing weap

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I would really like to see it that taking damage greatly slows/resets the time it takes to jump. It would make it a lot easier to take a chunk out of a fleeing fleet.

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Actually, thinking about it a bit more, focussed fire is the way to go. As soon as you are doing much more than 12.5dps to a target, it's shield mitigation is going to cap out anyway, and at that point you might as well just pile on more firepower. With higher dps, you'll cap out the shield mitigation sooner, but I doubt this is a major factor. Really need to crunch through the numbers to check though. What does make a difference is the different armour types. You'll get better returns

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[quote]Shield mitigation does nothing to decrease the value of focus-fire. Why? Because it doesn't really matter whether a ship is hit by 30 shots fired by one weapon, or 1 shot fired by 30 weapons. The mitigation increase is the same, so the curve of damage a ship takes as you whail on it is the same. It doesn't matter whether I cause 30 damage from one ship, or 30 damage from 30 ships. [/quote] Not true. While the shield mitigation goes up at constant depending on damage, it goes down

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