Maybe you should play Advent if you want the best cap ship abilities. I play mainly Vasari and TEC, and I don't have any problems winning with either of them. The ships have 4 abilities for variety and versatility, not every ability is meant to be as powerful as every other. Many of the abilities you said were bad are better than what you think they are.... Guess what, Ion Bolt is really deadly if someone is trying to get away from your fleet. Armistice is great if YOU are t
Cykur
[quote]It exist?!? So how exactly do I play a modded game in MP , provided that I have version a of mod x an and there is no way to match me automatically with players having same version of same mod ?[/quote] You probably want to go to the mod or multiplayer forum and set up a thread looking for people interested in gaming with your mod of choice and set up a time to play. Even if there WERE a way to auto-match you with random people using your mod, you would be in for a very long wai
Yeah, it is true, cobalt spam is the hardest thing for Advent to deal with. It is especially hard in a 1v1, because you don't have an ally with LRM's or Assailants to come punish the cobalt spammer. As people have mentioned, 1.04 Illuminators will help deal with this situation. I'm not sure where you are getting the 2:1 Cobalt to Illuminator ratio for your tests. It isn't quite as bad as all that. If you are going by cost, it is probably more of a 3:2 ratio, and if you go by supply l
[quote]I heard somewhere that every trade port increases total income from each trade port by .1 and it was like that when I used to play TEC and thought they were unbeatable and unbalanced due to trade ports lol. I used to put like 10 trade ports on a desert planet and would get 11.2 income from trade ports from that planet alone.[/quote] Your tradeports each produce 0.1 cr/s more for each link in your longest trade route. So one planet with 5 tradeports is nice...but a trade route 5
If you are playing Epic size games against several AI's, I find you have to identify the chokepoint worlds that you expect to have to hold out while you are expanding somewhere else. I fortify those worlds very heavily. In addition to my main expansion fleet, I have a couple of small picket fleets. These fleets are solely to augment the heavily fortified worlds....with a little bit of micromanagement, a small fleet can do wonders against a larger fleet when it is backed by repair ba
The Win / Loss / Played numbers are informative, but you have to take them with a grain of salt. Someone may have a lot of wins or losses, but you have no clue what kind of conditions they got the win or loss under. A win might be a couple buddies mauling a single AI, and a loss might be a hard played fight on a FFA map. Yes, the numbers can also be totally manipulated, but to what end? Fake wins don't make you a good player. (Though fake losses sometimes mask a good playe
[quote]Right, I was hoping for a bit of a mathematical explanation as to if they could fight off lrm spam, since I didn't know if their laser buff was not working before like it was supposed to- but I guess the issue is dead even with 1.03, since lrms are still the only legit counter to lrms. I'm still also perplexed with what good evading/longer lasting caps will result in? For circling around them and running into a bunch of other caps/heavy cruisers that kill them?(I say this facetiously of c
[quote]Now properly benefits from Advent laser research topics. I'm still trying to figure out what this means? Has the defense vessel not been working? I got my butt kicked the other day on line with a friend, and I built quite a few defense early and hoped I would somehow get out my crusaders/subjugators, and they were dying fast, was this the reason? I don't think I ever noticed this...perhaps the more experienced players could help me out?[/quote] Defense vessels work
[quote]Cykur, thanks for pointing out how you're putting words in my mouth. [/quote] I was quoting you. If you don't want it quoted, don't type it. =)
[quote]So, what is the penalty (or actual damage) to a TEC LRM caused by an illuminator? And what kind of damage can a TEC LRM do to the Illuminator?[/quote] Both Illuminators and LRM's are both ANTI Medium with Light armor. They both do 100% damage to each other. LRM's are better at shooting things from range, and Illuminators are better when you fly a bunch of them in close to a bunch of other ships.
You know...I was just thinking, if you use micro and run your Illuminators thru the LRM positions to exploit the LRM's slow turn speed while your side turrets strafe them, you might actually do ok against LRM's. It isn't a "counter" per se, just a way to even the odds a bit. Otherwise, pound for pound, the cheaper more numerous LRM's will win a straight shoot-out.
[quote]This sounds like a great benefit to Advent. What exactly is ANTIMEDIUM? Is that cruisers? How will the new and improved Illuminator do against LRMs?[/quote] ANTIMEDIUM is the same damage type as Javelis and Assailants, used for killing Cobalts, Disciples, Skirmishers. Illuminators will do better against LRMs than they used to (100% instead of 75%), but still won't come out on top. However they will be much, much more effective against Cobalts now (150% instead
[quote]The capital damage made it unique, and better late game. It's STILL going to be the worst LRM early and mid game I'm quite sure.[/quote] [quote]I could be wrong but I don't see how illums will have any use compared to the others lrms now.[/quote] [quote]Illums where the worst of the LRMS to start with, why do they get hurt the most? o_O[/quote] (from your post re: the 1.03 changes to Illums) [quote]1.03 illums are really bad. You're comparing these new
Innociv, you always complain about Illuminators sucking.....they might have lost their special damage type, but they gained dps to compensate, and got a shield + structure boost, AND got better focused fire. They will do about the same against some things, but they are going to eat basic assault frigs alive now. How can you be unhappy, they got an overall boost? Defense vessels are still going to be effective at 4 supply. For a guy who complains incessantly about how OP Subverters ar
Interesting! The speed and range changes on LRM looks good. I really don't mind long range frigs being as effective as they are (you have to use SOMETHING to kill people, right?), but at least you have a chance to run from them now. I'm optimistic about the market changes. The ratio change is good, though I think the price "max" needs to go up a little too. I wasn't clear if this was part of the minimum going up. While it is too bad the Illuminator lost its "unique"
Durikkan, yes, I think everyone stated that it is especially good against Advent, no one is denying this. However, against TEC with their low shields and great hull and armor, it isn't clear how much of an advantage it is. If you are confident that it kills caps 3 to 5 times faster, or up to 11 times normal, please share how you came up with those numbers. I don't think anyone is really denying that it is good, but it seems to be much more specialized vs Advent.
AntiCommie, Late game when Advent use Iconus Guardians and the Progenitor to constantly boost shields, it matters. Vasari can actually blow up Advent ships even though the shields keep getting recharged getting enough missiles thru to knock out the hull. The real question everyone is trying to figure out is if there is much advantage early game or against TEC. There are some rumors that the phase missile bypasses mitigation when it phases, which would be handy, but otherwise
Actually, I don't think the phasegate losing its stabilize phaselane ability makes much sense -- I was mainly just pointing out that too many phasegates can create other issues, just like too little phasegates. The main time you NEED to stack them is when you have RA rushed, and you only have 2-3 systems in which to build your gates. This is also the situation when you are most vulnerable. I have never needed more than gates per system, and in outlying systems, I tend to just build one.
Yeah, I wouldn't complain if they limited to 1 phasegate per system. Actually, the bigger the map, the less you need multiple phasegates...there comes a point when you get stuff faster than you can use it. And a planet with 3 phasegates is pretty easy to raid compared with one with 1 phasegate and 20 slots of defense. When I have 6-7 worlds, I tend to use 2 phase gates in core systems with repair and defense around em so I have time to respond if someone attacks. BTW, you can only ge
Yeah...which is why I don't think RA is an end-all, be all. I had the biggest fleet, but your guys fleets were tougher. And quite frankly, the fights were getting just silly, it takes so long for fleets of that size to kill each other. You either counter RA if the map is small, or pimp your economy so you make money faster than you make Kodiaks. =) Once the game drags on like that, it starts to be about who can burn down the others guys infrastructure, because the fleets are all big
[quote]Such as: -strengthening/cheapening defenses for less rushing -increasing the benefits for unit diversity -making targeting enemy units more efficient than targeting enemy infrastructure -allowing economic expansion empire building to pay off more -reducing the benefits of micro and APM[/quote] This is a very long rambling post...and you seem to be blaming experienced players for noticing 1.03 imbalances as if it were their fault. Or maybe you are being s
Yeah, I think RA is balanced for maps up to a certain size...on the really large maps where the Vasari grows a bit before going RA, I'm not sure what to say. I think it will balance out again when you hit fleet caps, assuming your economy is turbo charged. The ship density of TEC and Advent fleets is much higher than a Vasari fleet due to high Vasari cap requirements for ships. I have seen Advent fleets chew up Vasari fleets twice their cap size. But of course, the RA fleet keeps getting rep
Yes, it is a smart tactic to keep your carriers on the move. This can make the difference in a close battle where you have sufficient carriers and strikecraft present to take out the LRM's. BUT a single Halcyon? ....either the LRM's are not in sufficient quantity to be a threat, in which case your Halcyon can kite them or just engage them directly, or they are in sufficient quantity to be a threat, in which case they will kill your Halcyon. LRM's are not real maneuverable, but they a
Hey Ares! Hehe, I only posted it because people kept saying it was impossible to fight RA, or that the RA guy must have sucked! To those latter people, I laughed at em and told them to look you up and challenge you for "EZ Wins".
YES Kruelgor, I said HAVE numberical superiority OTHERWISE face 2:1 losses. If you DO HAVE superiority, you might inflict 2:1 losses on the other guy. That is why so many people think Flak doesn't work, they try and use 5 Flak to fight 40 LRM's. If you show up with 20 Disciples while he has 5 LRM's, you can destroy the LRM's as they try and mass.