Voqar

Voqar

Joined Last seen Member # 635914
16 Posts 136 Replies 1,444 Reputation

[quote]Talk like an adult and maybe what you want changed might be taken into consideration.[/quote] Agreed. Someone needs their diaper changed.

29 Replies 53,635 Views

[quote]Ah, pet peeve here - downloading a game of of Pirate Bay isn't theft. It's also barely even copyright infringement.[/quote] Absolutely disagree. There is no difference between walking into a store and shoplifting and item and downloading software/music/video without paying for it. Zero difference. Stealing is stealing. There is zero justification for it. The difference is a store will have a guard, a camera, the threat of the police, and the fact that

156 Replies 242,744 Views

There have been several threads telling people what to build first that are almost always exactly the same. So, expect to be criticized for doing anything against the status quo. I like to build scouts and an early cap ship but who frickin cares if someone else has found success doing something else, especially if it has nothing to do with multiplayer! The game *does* have a single player capacity. I personally will never play this game MP - it just doesn't appeal to

85 Replies 27,565 Views

Seems like maint would be a combo of your logistics capacity + actual fleet. So if your fleet was decimated, your maint would decrease a bit due to the lack of actual ships, but there'd still be maint, because you're still paying for the "back end". The fact that you are so heavily committed to supporting nonexistent fleet does make it hard to rebuild if you get hit hard, and that's not entirely realistic since it's not very flexible. If your empire was gonna get wiped, you'd surely m

56 Replies 48,801 Views

Very few games keep me occupied for any length of time except for MMORPGs. Even some of my favorites, like GalCiv or Civ IV aren't games I play constantly. It's more like I go thru spurts of playing them obsessively for several weeks then don't play them at all for a while, but always return to them over time, because they're games with infinite replay value. I'll likely play Sins similar to how I play GalCiv or Civ4 - in spurts.

53 Replies 81,713 Views

[quote]pirates would be better if their timer and strength were doubled. or even tripled. [/quote] Or more random. As it is you're guaranteed pirate action regularly. I think it's silly that the pirates are so strong they're like another faction, and a faction that can pump out mega quantities of ships with no real economy to back it, but I suppose I'll get used to it.

11 Replies 17,660 Views

"Or better yet, make options to disable the bounty bidding war and have pirates attack at random on their own discretion" I'd like this option. I'd prefer random pirate attacks - less predictable or controllable. It's kind of funny how the pirates can have such an amazingly strong planet, all those ships, and amazing organization.

67 Replies 34,803 Views

I'd say this is unnecessary. If you increase your fleet cap you increase your upkeep. If you have a bigger empire you'll be able to handle the upkeep better since you'll have more citizens/taxes and more potential for trade revenue. So, you're already "rewarded", so to speak, by having a bigger empire when it comes to supporting a larger fleet.

4 Replies 13,764 Views

[quote]I also found RTFM helps a lot. [/quote] I wouldn't disagree but this is a forum that partially exists for asking and answering any question. The manual is pretty simple and doesn't take long to skim.

6 Replies 15,023 Views

I wish there was more of a happy medium between pirates and no pirates. Like an option to dictate pirate activity. In my first game I spent as much time dealing with pirates as doing anything else and dealing with them was the least enjoyable anything else I was trying to do. I wouldn't want NO pirates though. :-/

25 Replies 41,412 Views

[quote]Yes, I´m also one of those who likes it slow. The RTS I like best is Rise of nations were research and gamespeed could be set to very slow. Even then, I spent most time delivering orders to my units and the like - with the game paused. For many players, those who mainly play TBS-games, the possibilty to turn the game to very slow speeds is VERY VERY important - that makes a huge difference. [/quote] This describes me perfectly. The only RTS I've ever reall

62 Replies 90,031 Views