Phier

Phier

Joined Member # 637160
0 Posts 6 Replies 148 Reputation

It is pretty awesome, I'm playing a mod where its fixed and got a dose of it myself the other day when the computer used it against me. Since its channeled you can disrupt the effect so I don't think it will be over powered in multiplayer games, plus it gives the TEC something of value with an AOE. I was playing a game with 7 hard level computers and had 3 of them which was a blast, literally, but only because the computer AI is so weak on that kind of thing. It did disable on

59 Replies 93,902 Views

I think that having a few dozen planets around a single star, willy/nilly, including several terrestrial planets is a weeeee bit out of known reality. I'll believe in phase drives and psy powers before I believe that you can have 7 terrestrial planets around a blue star. For game play its fine, but no.

108 Replies 154,536 Views

[quote]What you're thinking of would only work in a one system game where it's just a lot of planets in one big line lol. I see why you would think the way you do, but it just isn't possible to defend against several competent people no matter how much better you are. Three people I could beat by rolling my face over my keyboard in 1v1 that can walk all over me in ffa simply because I become the biggest threat? That's not cool. This game doesn't have a way to sit back and bide your time while ot

187 Replies 71,296 Views

I only got the game yesterday and I could see this flaw playing just small and medium games. Since the folks at stardock are not stupid, they can see it too. I think the reason its in is because stardock, in making good AI's, often simplify things so the AI can handle it. To many variables, too much depth to the economy and the AI is going to have to really massively cheat to keep up with an expert player. Really the one thing that irks me is that you can't switch back to a l

187 Replies 71,296 Views