our latest built for in testing is: 71fed7c65bc44055f7a5532615c0ffeb97bd0f0e [71fed7c] the previous build was: c5658916c2e1d1c3d011685141605493c484c3ee [c565891] the first 1.83 compatible was: 29ce8cf8800301629ee8480ca473034e3dff4d17 [29ce8cf] 2 builds back. u need to have 1.83 to play after 29cebf.
cybertx
I don't get out of memory but i use LAA, but i have a 8 core, 8gb ram and 2 ati with 1gb ram each in crossfire, even in highest i dont get out of memory with this mod.
played about 10+ hours yesterday in v1.83 and i didn't get any mini dump or crash.
It's not working, this is the last commit that i can access [a022941], after that i have a message that says uncommitted changes with date of today with this message. MSYS-1.0.12 Build:2012-07-05 14:56 Exception: STATUS_ACCESS_VIOLATION at eip=022E7968 eax=00000001 ebx=0029F85C ecx=02364C5C edx=003C0000 esi=0029F860 edi=00000000 ebp=0029F834 esp=0029F6BC program=C:\Program Files (x86)\Git\bin\sh.exe cs=0023 ds=002B es=002B fs=0053 gs=002B ss=002B Stac
is not up for me
Any map, any options we use to think it was only in victory options but we have the crash in other options, utilities any that you want what you should be looking for, when the crash occurs, what abilities where you using, what were you building, research going. In base on that we can start isolating the crash.
The error only occurs in +6(FFA, vs) games for me. I figured it was related to the Minbari but i have it in games without the Minbari now. If you could help us isolate the when the crash occurs will be greatly appreciated.
All the races starbases are working, all the races titans abilities work, tested all races and i didn't crash once, except when you finish your game and exit. Very Stable build guys, would proceed to test the AI in massive games(8+ races and 2+ stars FFA ) Looking good.
The EA with the exception of some minor graphics issues(battleship is blackbox, some ships are stock skins,etc) is very stable and almost bug free i played about 3 or 4 hours with EA and i didn't get a minidump and everything seems to work fine. Great Job guys.
[quote who="Barn0" reply="4750" id="3495398"] I'm really loving this new build, the new models I've found so far look really nice. As usual you have all done an amazing job. So far I have played one game as EA against all other races and got a mini dump about 1 and a half hours into the game. Let me know if you want me to send the mini dump your way. If there anything in particular you would like me to test, please let me know. [/quote] This is how i
[quote who="kidofamerica" reply="4735" id="3494474"] Yeah I did do that... it showed up under enable mod and all that.. I enabled restarted yadda yadda.. and boom crash and restart crash rinse and repeat.. [/quote] \Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82\sotyr\ Make sure the path is correct.
[quote who="TobiWahn_Kenobi" reply="4727" id="3494096"] I've just adapted the frigates, capships and titans (no fighters) and committed the changes for testing [/quote] Ok I'll start testing for bugs in the new build tomorrow. Anything specific to focus on?
Sorry for going MIA my HD crashed had to reinstall windows, will post until the next commit is available.
Vorlons and Shadows are very stable in the last build. i haven't had a minidumps even in a huge FFA(only with vorlons and shadows, tough) with Titans build. Will start testing younger races next.
[quote who="Darvroth" reply="4637" id="3479168"] Delnar-Ersike said: EDIT #2: Some missionTypes are more equal than others. If you redirect certain missions to certain other missions, the AI will bug out and not know what to do. A nasty side effect is that its mission queue keeps growing, meaning you'll get ungodly lag within a few minutes of gameplay. Hmmmmm, I have not directly made changes to mission offerings however I've also never checked that changes I've m
[quote who="furyofthestars" reply="4613" id="3476461"] Quoting Darvroth, reply 4612We considered the Drakh, League of Non-Aligned World races among others but there is so much effort remaining just to install the core races that those secondary efforts will have to wait. As to balance, yeah, canonically the Vorlons and Shadows were OP. The only reason they didn't just steamroll was because it wasn't their end goal. That's kind of part of why I say I
[quote who="Hael-sose" reply="4606" id="3476152"] Also, I couldn't resist making up some Shadow vessels. There's so few canon models, not enough to cover all roles (siege, seeder, etc) so I'm experimenting some. Here's some samples, tell me what you think. [/quote] Go here: http://b5warsvault.wikidot.com/ and download the zip files for any race that you would like to see the ships official
the only ones that i remember from when GE was alive are Siddy, cykur and dirty so by experiencie and age they should be in the top 10, lol
[quote who="TobiWahn_Kenobi" reply="4252" id="3400946"] Quoting pasmach, reply 4250tell me this mod at all planned to revolt, and that really want to see him there, and the renovation did not go for a long time ...... Now I know why you wrote in russian I try to understand what you mean and hope I'm correct. This mod is in the process of transitioning to Rebellion, our internal build is already working on it for month. But the work to make all the good t
Had anybody give it a thought to turn the vorlons and the shadows home planet to be able to make it a super planet with research(ex. increase logistics slots and income) and make the colonization difficult for both, since neither the shadows and the vorlons were big in colonization.
you can actually go from one star to another, if you have a big map then you would have more wormholes