ShadowB

ShadowB

Joined Member # 639510
1 Posts 4 Replies 132 Reputation

That's pretty interesting! Ideally, I'd want the two support capital ships of each race (the TEC's Dunov and Akkan, for instance) to possess this ability. Of course, it's really a double-edged sword, as you could find yourself in a disadvantageous position if the enemy ambushes one of your fleets with overwhelming numbers. You'd have to concentrate your fire on the support capship and then make a run for it. You'd still lose some ships, but it'd make things more dramatic and interesting.

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Damn. It kills a lot of the fun... I've heard there's quite a gap between Normal and Hard, so I'd be the one getting steamrolled if I switched difficulties. Shelving time. [e digicons]:'([/e]

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But isn't there a way we can deal with this ourselves, before a patch comes? Can't be that hard to mod it... [e digicons]:|[/e]

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Seems that, as of 1.12, the Normal AI fleets instantly flee whenever they don't have the upper hand (or forces aren't balanced), even if it means repeatedly leaving friendly, populated planets behind. They turn tail and run as soon as a superior force jumps in, and don't stop till they somehow manage to even the odds (by stumbling onto another one of their fleets, for instance) or have nowhere else to run. For fun's sake, the AI should only flee when it's severely outnumbered

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