Nitro Cruiser

Nitro Cruiser

Joined Member # 640074
2 Posts 85 Replies 25,992 Reputation

The Pirates as they exist in the game are hardly "pirates" in the true sense of the name. What pirate fights to elimination? Literally suicide pirates. Real pirates look for easy pickings. Real pirates will avoid the lost of their own ships, i.e. avoid serious military opposition. Real pirates plunder and leave... before help arrives. If players wanted more realistic pirates, they would be hiding in star or empty gravity wells, preying on freighters as they passed through or small hit

23 Replies 88,544 Views

I rarely even research anything in the Diplomacy tech tree. It hardly makes any sense unless you are going for a diplomatic victory of sorts. It could all be removed and I wouldn't miss it a bit.

7 Replies 3,285 Views

I believe you answered your own question. Mighty expensive to capture a frigate or cruiser. Also you can upgrade the boarding parties.

5 Replies 8,497 Views

Until the pirates are handled like an additional AI player, they will always seem a bit off. Why do they fight to the last ship on a raid? Pirates are all about the plunder and saving their skin, not suicide missions.

36 Replies 23,976 Views

I'd like to see Titans purchase levels, up to a set level, available ONLY on second and subsequent builds of the ship. That should model "lessons learned" arguments (however the same could be said for capital ships). Heck I'd like to see ALL ships have levels... I like my veteran frigates and crusiers too! Folks might not treat them like cannon fodder as much. Might be too much for the engine to handle though. I'd also like to see players have "one in the ov

172 Replies 457,794 Views

I'm not sure how others feel about this but when it comes to pirates, their current routine doesn't seem quite right to me. As it works now, upcoming pirate raids are announced well ahead of the raid. Players are given the opportunity to "buy them off" to attack one of the other factions (Human or AI). I guess this is about the fairest way to do this, outside of the raids being random. Of course this method kind of takes any "surprise" out of it (ever hear of a bank robber calling the

0 Replies 24,494 Views

[quote who="martox1" reply="42" id="3121707"] Quoting Nitro Cruiser, reply 40 Perhaps a more reasonable approach would be to allow a player to "buy" levels (like capital ships currently can do) on subsequently built Titans. That way it's not exactly a "give me". With their cost and build time, I don't believe any would be back in the fight too quickly. no that would make the titan OP [/quote] Note that I said on "subsequent" bu

78 Replies 294,970 Views

I agree. I've had a game where the AI must have tech rushed to build several Novalith cannons (I was no where near that level). Once your planets come under their bombardment, it's only a matter of time be fore it's all over. I'd like to see two things: An option to turn off and perhaps a "Guns of Navarone" type sabotage type mission (given to pirates or other players). For a price, commando's steal their way into a system with a super-weapon, perhaps on a hijacked friendl

13 Replies 13,654 Views

[quote who="boshimi336" reply="22" id="3120842"] Quoting wbino, reply 18 I still don't understand why a Titan would retain it's xp and level....... It goes against everything else in game mechanics. It is because if your titan got destroyed, and it reset the XP and Level, it would not stand a chance against the other titan. Not saying I like the whole mechanic but I believe it was setup that way to allow a playe

78 Replies 294,970 Views

What no orbital Bed and Breakfasts....that's it I'm uninstalling it. Kidding. I'd like to see some planetary slots. Why should civic research be in orbit? Granted that might open the flood gates....farms, industry, etc. That may bog the play down.

21 Replies 11,852 Views