There’s already an RSS feed for every forum and sub-forum. Click on the rss button that is displayed next to each forum. Yikes, a tiny, non-standard RSS icon that blends into the background of date-static and hides, cunningly, in the upper right corner … and for some reason not getting picked up by the RSS auto-discovery in Firefox. Huh, I wonder why I couldn’t find it! ;)
SquidLord
That is unfeasible and unlikely for anything beyond “Bob’s Damage Tweak Minimod”. Dawn of Victory’s alpha build is currently over 150mb. With video, meshes, new textures, a mod could easily reach half a gig. Half a gig is almost nothing to download these days. We got off the dial-up modem standard in the modern world a few years ago. That said, ideally you have an integrated auto-download system in your hosting browser that
Time to start your own consulting business, where you can sell this matching logic to game companies with online services. Dealing with crazed, self-involved rectal-probers with absolutely no ability to form coherent sentences and who do little to make me want to continue allowing the human race to continue wasting oxygen is why I got out of software engineering and consulting. :) Plugging a recomendation system into the online facet of a
I can report not only that it does function running on one full-screen of a dual-monitor setup, but that the other monitor displays just fine, at least on my Nvidia 8800 GT. My suspicion is you have a complicating dual-monitor configuration issue with either matching desktops or resolutions.
Likewise worth thinking about is whether or not Sins will integrate automatic loading of mods / maps from an ICO-hosted game directly in-game as part of synchronization. While it may not make it into 1.03, it’s not wholly outside belief it could be in 1.04, especially given how much flexibility it’ll give to map and mod makers to not necessarily need a centralized site for distribution.
The irony of the forum losing that it was me posting that is not lost on me. Luckily, the grammarians in the audience will recognize my characteristic lugubrious style ...
Nice work, gentlemen. Spiffy fast response, though the Watchlists aren’t working yet (sad, because that’s a function I used a lot ). I am particularly appreciative of the fact I can post in HTML directly without having to dink around with the tabs and options. The only thing I can see that would be particularly useful would be to not just see posts by a user whose ID you click on but threads they’ve replied to as well. (OK, one more thing bec
Honestly, and not to deride the Filefront capabilities but Stardock has been pretty successful across the board with the Stardock Central online application management solution. So much so that the use of Filefront as an interface would be an active step-back from the capabilities they already have. Unless Sins were to suddenly have so much interest that the download of the patches / updates were to swamp Stardock’s ab
Two things that have been really bugging me tonight after trimming and juggling screenshots from my folder: An option for the screenshot key to remove the UI by default when hit. I like manual control over Cinematic vs Tactical, but the UI should either be a Cinematic option or togglable by default. I know I can hit Ctrl-Alt-Shift-Meta-Cokebottle-Z to turn it off but … awkward. A more compressed screen save format than BMP. To suggest file sizes are <stro
Squid such systems are too unreliable. You could easily get a group of friends to all rate each other highly, or rate one particular person down, the bigger group of friends you have the more such power you have in that type of system. You are better off not having a system like that at all. Not unreliable at all — if your system is set up to actually weight rankings based on near-neighbors in the notional space. A group of friends who heavily
Honestrly, one of these days someone will impliment rthe equivalent of a social-network affinity system for ranking how much fun you had playing against a person, one in which you rate after/during a game if you’d play again with them and manage friends lists. People who rate people similarly to you will get similar suggested rankings for folks they haven’t rated yet, just like URL/articles on Jaanix . One day some fine company will impl
For the record I dont agree with the argument that mods compete with official releases. My feeling has always been that if a group of folks who don’t get paid can self-assemble and release work that trumps the work your company has doled out several hundred thousand to millions of dollars for people to create and promote as their day job, you don’t deserve to get to think of the mods as competition. You deserve to fail, and the market generally be
Could do one of the following: 1. make ship designing something done outside of games. 2. make it singleplayer only and have the game auto pause when you access one of the more attention needed screens like this and the tech tree. I’m sure you could just plunk a Galactic Civs pause feature in if you had the ability to mod a game this extensively. Ahh, to dream. My guess is that to have some kind of parallel kind of functioning between
I definitely need some 100x100 Avatars with some of the art of Sins featured prominantly, and if not that, at least a 100x100 of the metalic frame they so neatly have which my meagre artistic skills fail to reproduce. :)
It’s probably worth noting that the Advent have an entire interstellar cannon that fires PURE F’IN LOVE across massive distances, impacts a target gravity well, and causes the people on the planet in question to swoon and think happy thoughts about them. If it’s any help, play the Advent and imagine the bolts of psychic energy descending from the heavens over the besieged worlds is made of Pink Ponies and Pure Rainbows, convincing the populace that y
Actually, I imagine that someone’ll do a Sins of a Galactic Civilization mod for Sins in the next 6mo, and it’ll be just dandy. It certainly should be reasonable to at least model the core ships of the factions there. It’s the tech trees that’ll be the big pains to do up but the fact that there’s significant overlap and the new race-specific trees in Twilight of the Arnor should give some solid material to chew on.
My father holding a copy of Sins right here in a Wal-Mart, Lawrenceville, GA.
The working title is going to be “SoA II” until we can think of something better. Isn’t the obvious answer to call this Sins of Angels ? :)
Superb. I'll do just that.
I figured that this was a reasonable place to put this, since the community clamouring to talk directly with the Frasier boys and the rest of the gang could only help. I host and produce an online live call-in Internet talk radio show on Sunday nights at 9p. Traditionally, we book bands to play a few tracks from their latest album and talk about the music industry after we do some hard news segments, but I’ve really been wanting to branch out our interview selection and it occurred to
[quote] I have a feeling it isnt really like homeworld? anyone else? [/quote] As the above poster said, though you'll likely have to assign the Z-access button in the config, it's exactly like [b]Homeworld[/b].
So there is a key for Z-axis….what does it ?? Im at work so i couldnt try it myself atm. I believe that it actually lets you slide a target pointer up and down in the z-axis for movement orders just as Homeworld used to allow. Incidently, I really wish I had more Z-axis control of star placement in GalaxyForge … I miss the old Tree of Life map from Cataclysm . My friends and I used to stomp that ma
[mutters] Pure HTML post mode should ignore carrige-returns, not convert them to s. Bloody thing.
I have some notes I’ve been taking over the past few days regarding some UI issues in Sins of a Solar Empire as well as a few playability quirks. Counting on the fact that Blair and the rest of the devs read the forum, I figured I’d assemble things into a nice, coherent, bullet-point post to see if I can get some feedback. The current path being researched needs to glow just as the present tech does. There needs to
I'd vote for this to be looked into, myself. The neo-traditional RTS method is to allow facing changes on a move by holding down the click and dragging in the direction of desired facing, which I think works extremely well.